Want to work on an exciting new RPG and help bring our characters and creatures to life? We're currently looking for a talented 3D Animator to help shape the vision of a brand new fantasy-style RPG, combining real-fitness with gaming - get in touch at rob@quell.tech! OR Apply through our website!
@azimn - try broadening the forehead making the jaw less broad the scales on the brow just make it look like it should be broader, looking good though @woog - a few things, the skin looks like its been tanning and has started to peel, on the palm the life lines looks like there are a couple extra ones or they're not…
Is there a website where I can just randomly view a picture of a face from a collection of thousands? Sort of as an artists reference for drawing faces. The only website I can think of that is in this vein is "Hot Or Not" unfortunately. (Remove this thread, please? It's apparent that within 5 minutes of looking i found…
I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
These are fine, but are not important. The panels and gaps need to look like they have a purpose, like they make sense where they are placed. Line up these details with the major shapes on your hull, and create a design out of them.
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
Hi guys, my name is completely irrelevant. I came here because of two reasons. 1. There was the whole "Polycount Contest" for Team Fortress 2. 2. I've heard that this is one of the best sites for people who 3D model. So, if you're still with me, onto my question. How do I make models for TF2 items? I have searched…