Almost there on the modelling, Some stuff to do behind the camera that'll be viewable in-engine which I'll base on some of the items in your link plastix but otherwise this is almost as much s I have time for now on the modelling. Texturing and normals should be coming in the next update :)
@polypassionThere is a lot happening in there, your progress is awesome! How close are you planning on staying to the original concept? Are you going to be taking any liberties with the items in there or the texture style? I can't wait to see this one come together there are so many fun things in that room!
I thought it depended on the download. I thought some items were suppose to end with your subscription. Though, I think I'm still able to play the games I got during the 'sorry about that security issue' think they did, after getting hacked.
i just tried this on an old item and after pasting the relevant lines from the original .qc it looks like the jigglebones just don't work for the in-game preview. when i extracted the verified zip and opened the resulting .mdl in the model viewer they were actually working.
Awesome, Uly...gotta admit, I'm not a weapon-modeling guy but I was very tempted to do this one when I found Weta's awesome replica pics. Pretty spot on, well done! http://www.sideshowtoy.com/cgi-bin/category.cgi?category=hellboy_props&item=8911
This is the version after the model I bought (202W). My monitors are great for what I do. I spend $310 when they came out, but these ones are bigger, better (5ms compared to 8ms like mine) and cheaper! http://www.newegg.com/Product/Product.aspx?Item=N82E16824014131
What pray tell is a self loosening belt? I can't see any references to such a thing on the interweb. Is it some sort of convenience item for when you're at an all you can eat and can't be bothered loosening your belt as your stomach becomes distended or something?
Inventory system in FPS games. Remember when you had a belt of cool items that could do neat stuff? We haven't had such thing in a while in the FPS realm (and I don't mean just 'grenades', and I don't mean action-rpgs either)
Completely Modeless UI. Tooltips and explanations for every item in preferences and UI customizations. Caddy-less/gestured control over tools/operations like in Modo. Consolidation of Ribbon and Roll-up Bar. Game Artist Mode for quick loading and less cluttered interface.