Very nice, his face is definitely much more of a focal point now. I think if you wanted too you could push the focus more towards it even by darkening other areas and lowering the contrast. Put an overlay layer or a multiply layer on top at a low opacity and draw a bit of a soft frame around the image to prevent the eye…
Ergh. I mean, re-topolgy is kind of an art of its own. I`m not aware of any super fast way of doing it. That would be like asking for a super fast way to make the highpoly. If this is intended as game asset (low-poly, normal bakes) the lowpoly mesh is probably the most important part as that is the actual model used in…
I think most of the big motivation killers have been brought up in this thread. I made a huge leap of faith during summer moving back to Vancouver with no job and nothing lined up not because it was the smartest thing to do but i needed a huge life jolt to get out of motivational funk i was in at my previous job. all these…
I don't know if this will help you, but here's a trick I use when drawing arms: Draw a little circle for the shoulder joint and for the center of the hand, and then draw a straight line connecting them. Find the halfway point along that line and draw another line from there extending to where the elbow should be (the…
@Pior Thanks you made a good point. With words it's not easy to understand. i'll try
in one long sentence : Currently one keyboard Key can execute one action inside pretty much all apps.
Than if you Press a modifier key like ctrl, shift, or alt while maintaining
that key the action executed become something else. But with…
e-freak, if you want Unity to default to 1.0 you can do something like this: Put a text file (javascript) in ...\Assets\Editor\ImportSettings.js (make the folder if needed.) Paste this code into it and save it: [COLOR="SeaGreen"]// This function will over write the default Unity import scale of…
I've seen this happen a lot. That's what I meant originally by "producers promising things that they probably shouldn't". The publisher will throw something out there, producer will say "yeah, no worries" cause they don't want to hurt the relationship and whatnot, but turns out that "no worries" is an extra week of work.…
My guess? The flamethrower is not a main weapon. Its connected like that chaingun and thats why the rear end doesnt make much sense if you've been looking at these VT pictures with those huge armcannons. I say make the weapon like it's in the concept :| it was meant to have an upward "stand-by" position and a horizontal…
Flash will stay for a long time. Its communities like http://www.newgrounds.com/ and newcomers in the industry who love flash for their games and movies. There are thousands of games and videos out there, and theyre hugely popular. Sure most look crappy and are made from amateurs, but they are popular and there are many…
Thanks a lot for sharing this - definitely useful. I'm pretty new to UnrealScript, but I gave this one a shot. The trick was to create a MaterialInstance in the UDK editor first, then reference it in UnrealScript. I also tried putting it in a Pawn class other than the player, and that works, too. The only catch is that you…