Rasmus, you say you're a freelancer so I'm assuming you've done some freelance contracts in the past. I'd treat it like that. Since it started as a personal project and thus didn't have multiple revisions and external art direction and such, and you don't need to budget for those things, you'll probably wind up offering…
There's a draw call per material. If your engine is smart (and the popular engines are), it will group all geometry with the same material and spit it out in a single draw call. Internally, the engine goes something like: 1) Load material A and its render settings: 2) Gather only the triangles in the scene that use…
@Mark, Yeah we stopped using presets and I explicitly set every option with MaxScript before each export. That and the dummy skeleton mention above all happens when hitting the "Export" button. So it's pretty painless for me now. @McGreed, I know it's an old question, but it's good to bake and resample animation because…
With regards to Slave_zero I understand where you are coming from so ill detach the pieces and work on tweaking each individual piece. Do you reckon the engine supports should be part of the engine or body or totally separated from both? What seems to be out of scale? is it the body to the engines or the body to the…
Game engines do NOT ignore that. How else would tiling textures work? Generally in game engines you can set the texture wrap mode. Clamp means that outside of the 0-1 range, the edge pixel of the texture is sampled. Repeat, which is usually the default, means the texture is repeated indefinitely for all UV tiles. When it…
I'm not really sure what's going on, unit187 made some good suggestions and I think you should try them out. I also think, if your animation in-game doesn't match what you see in your animation package (max or maya?) then the engine might be reinterpreting the curves or the rotation order of the bones isn't what the engine…
It really depends on what degree you want to achieve. 8000 Words sounds like bachelors degree which is easy to achieve if you´ve already written some papers around 20 or 30 pages. For a bachelors-degree you would need to do a bit of research. For a masters-degree the research part would need to be bigger. But it really…
What you're after won't be found by chasing a specific rendering engine or specific rendering features. The reasons those games look good are: 1. Art direction 2. Lighting, and the skilled people who create it 3. Art content, and the skilled people who create it ... ... 99. Engine specific features Instead of lusting after…
Sorry for typos, i am on my phone 3do is most probably unity4 unless they updated. What stops you from using it directly in the engine, i mean it has th mode (which i forgot the name of) to work qith ddo as an on screen overlay, basically putting Photoshop in the background and you canvtweak your teytures in engine. In…
bind joints, anything in the skin cluster/skin modifier, are the ones you need to export with animation ultimately. you can place extra joints for attachment nodes but those can be added in engine or before, not strictly required in the rig. Anything that will go into the engine should be under a single hierarchy, top node…