Added mousecursors for default, melee equipped, aiming, out of ammo and reloading. It's simple and works great to tell the player what's going on. Also fixed some minor bugs.
yup had some problems with that , default cat model head is turned upwards and idle animation changes it to almost 0 degree (why they done idk) finished shoulder
Is it just the one particular model that is doing this, any model that gets exported from zbrush (such as the default project files), or any model that goes from max to zbrush and back?
If you are baking in Substance Painter without a cage, you might consider setting the front distance to something like 0.015 (I think the default is 0.010). See if that helps.
Low poly will always do that. You dont have enough vertices in the area to adapt to the original shape. In this case this wont cause issues with most default settings on bakers.