Thanks Illusive, blended plants more where they meet the sand, and updated with footsteps, blowing fabric, more glinty sand, and story elements, and I'm calling it done
I really can't understand the strategy behind announcing that "Advertising has been a central element in the design process". Do these guys think before talking to the press ?
WIP7 Trying to get the chest elements to have more depth overall and conform to the anatomy. Let me know if you see anything that could use improvement.
just wow... looked through this multiple times and still im finding more and more elements to stare at in this, thanks so much for sharing this, straight to the inspiration bank!
RJ, I THINK the golden ratio thing has to apply to the canvas a WHOLE and not just the elements within. That being said, if the canvas was THAT overlay, totally awesome-sauce
This looks really good. Looking forward to play it one day! What kind of soft body simulation method are you using for the tires? Is it finite element based?
The visuals of these games were excellent in my opinion. Both built their visual style around the fact that they didn't have many polygons to work with, and made it a stylistic element.
For the flash videos on my site, the UI requires me to add 25 pixels to the element size. So 640x400 becomes 640x425. Maybe this is what you're seeing.