Mehhh...I got it down to 21.952 without having to redo anything more than reproject the initial normal and AO data. Anything more than that would significantly impact my UV unwrap and force me to entirely redo all the maps. To heck with it. I'll take the poly-bloat this time and chalk the matter up to a learning…
Actually, I could give a good reason behind this. I wasn't the first person to play loose with retro limitations. I remember Shovel Knight doing the same thing. The game goes for an 8-bit or NES aesthetics and arguably looks more closer to the target platform than mine. But, it still can't be played on the NES in its…
Hey Guys ! Long time no post. I was busy with a lot of projects and the end of the school. Here is the progress of the gun. 2115 triangles Feel free to comment and criticize Thx !
Thanks for the feedback! Your card should be okay for local reflections. So a few things about local screen space reflections: 1. Local reflections are blurred based on the gloss map content, like specular reflection from dynamic lights and IBL. 2. As it is a screen space effect, it tends to look a bit better with a bit…
Hey hey hey everyone. I'm calling this finished. Working on presentation now. Here's the beauty shots for now. Wires, clays, night shots, and video in works. C&C always welcome, nothings final 'til the 21st. Enjoy! EDIT: Fixed. Pictures were overwritten.
Better than that; they allow full commercial usage on their student versions. As long as you are genuinely a student at the time of purchase, you have a completely unlimited, regular version. I bought Production Premium CS5.5 for £219!
nice, its coming along, I do like the cockpit though I do not see it fitting the rest of the model. It looks a bit to narrow and pointy compared to the rest of the model. I think something like the the bottom left image, 2142 HELO I like that, or the small one above the helicopter blades. I like the idea of a wide front…
well, they tell u how to do ALL of this in valves website, u need read a lot of pages and learn :D but if u REALLY lazy, just look at this http://www.polycount.com/forum/showpost.php?p=2111785&postcount=336 EDIT : decompile your item, find the QC and edit the $attachment and then recompile. to know how to decompile and…
Can you elaborate on that? I'm genuinely curious because there's a 50/50 chance of my heading back to Modo this year. I thought opensubdiv made it so you can see edge weighting in most 3D apps even if you did it in a different app. This video shows what I'm talking about: https://vimeo.com/21625869