Just for rendering or does it need to go into an engine? What app? If its just for rendering you could use morph targets/ blend shapes, or maybe just animate the scale? Toss in some animated UV's to make the width of the tape look like its moving. You can handle the tape strand fairly easily with a look at constraint so it…
Final dress patterns - I added reinforced collar and boning strips as well as buttons and a full rework of the skirt folds. For the creases I plan test posing her arms in different positions and hopefully store different creases as morph targets for use when sculpting. For the next part of the dress I'll be looking into…
@Kanga I adjusted the head a bit, and I didn't use the skull yet; because I found out how the head shape looks from a skeletal reference and shorten the height of the skull. @Jean-Pascal Yeah I can agree with you on that one. I got the shoulders adjusted through morph targets and I did a anatomy test. The suit will get…
prolly more of a fear of falling short of your own standards. when i was young they were trying to diagnose me with ADD and ADHD. but as i grew older i started to realise the reason who i never complete anything, is i set completely un-realastic targets for myself, and get depressed when i don't hit them, which lead into…
Well, the situation is that I am targeting a mobile device, and mobile devices don't support scaled UVs.. apparently.. according to the warning unity gives me. Looks like my issue somehow was with he project configuration. I had originally set it up as directX and then tried chaging it to openGL. That didn't work for me,…
It really depends on the target platform and what else is visible in the scene. 22k would be very low for a current console or PC, especially if it's taking up most of the screen. Even most mobile devices should handle it easily as long as the rest of the scenery is modest. If, on the other hand, you have a ship graveyard…
Actually I had a problematic hipoly mesh from around 2005 and wanted to refresh it. I retopoed the thing to quads, unwrapped it and brought it back into ZB. ZB however messed up the Project All. Finally after days I brought the ZB orig. hipoly with texture and auto UV-s into XNormal, brought in the new quad lowpoly - with…
I really enjoy Ninja Theory's visuals, the environments of DmC, the whole style of Enslaved. But I've kinda felt like their gameplay targets a far younger audience than me, like actual kids. Sounds kind of funny now that I say that aloud "Games for kids?! WTF!". But Hellblade looks pretty sweet so far tho! I look forward…
Question for all who keep posting about this not being game art and failing to provide a critique or something proactive to Game art. is a game cinematic not considered game art? I should probably tell blur studios that they are not game artists for making their renders high resolution. I will be posting more projects that…
Managed to talk to some friends and get feedback. Had some time to rework about 3 pieces based on that. Gonna give myself this next wk to work on anything else as Ill be at e3 the following wk. Check it out and let me know what you guys think so far. Thanks! :) UPDATES: Hammerburst, JP Target concept, Heart Pump!…