Okay, so if you check out the article about the smooth shading on foliage, you mentioned, you see that there is an example for grass too. I can see how somewhat unclear it is of how what to do in the case of grass, but its actually pretty simple. You want the same smooth normals on the cards on the ground, as on the tree…
okay so... you've got a fresnel node multiplied with your alpha texture and the result plugs into opacity, there are two problems i see here: 1. your alpha texture doesn't have any completely white parts, which means all of the mesh will be translucent. make any parts you want opaque completely white in your alpha. 2.…
Keep the sketchbook grrrow(l)ing! Hi Sam Yang, that's a nice piece! You asked for feedback on the image, here's some of my initial thoughts regarding the picture: Her gear has a nice sense of thickness to it, the character does not appear flat. I think the composition bends nicely towards the character, I notice it forms…
Suprore beat me to the paintover, and basically said what I was going to say as well. Oh well, here it is anyway. :D !! Now in addition to what Suprore said: -Thighs need to taper much more towards the bottom, and be much wider at the top, especially in side view. -The ankles appear broken with the feet shifted backwards…
Let's co-conspire to stay inspired. Share your favorite Concept artist. Can be for games or movies. I'll start! http://www.fengzhudesign.com/ (Looking at his work is like drinking water melon juice from a rainbow!) http://www.dylancolestudio.com/ (Used to have way more stuff on his website but still cool)…
loks like you are exporting an animation? it's probably affecting the top's shape (differences in skinning, etc). you could try exporting back to blender to compare with the original shape. i wouldn't trust FBX with anything really...
Hello guys, heavy drop incoming! I've been continuing concepting with 2D and 3D now, to try and see the design or shape language flaws before getting to clean 3D. Also I'm going on with the DeLorean PowerGlove. :) Here is a paintover on Ezreal's base skin, to see how it feels once animated. Feels pretty good to me! Here is…
Hi, the tutorial suggested by Fonfa contains lots of great tips, i focused on 2 things and worked on the color map : 1) fake looking brush strokes : vs. real world shapes .. indeed a 'scratch' on metal is something more than a 1 pixel brush .. I painted the control map for dirt using only round brushes (sometimes with…
Slightly OT, but anyone read Shane Whites book "Things Undone". I think it kinda shows more of this sort of idiocy. [ame]http://www.amazon.com/Things-Undone-Shane-White/dp/1561635634[/ame]