Hi all, I've been out from the community for quite a while, trying to get back now :) In them old days I've been mostly doing 3d character art, more recently I am exploritng world of digital painting - hence the sketchbook. C&C would be most appreciated!
I'd suggest digging up a lot of ref before digging into the materials. Here's some to get you started. http://www.gwpda.org/naval/hclaspht.htm http://www.mackinnon.org/gato-diagram.html You'll notice a lot of metal and not so much char'ed beat up wood. Wood wasn't used that much because if it was wet, it would swell and…
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
Divi is right I was just referring to spacing everything out. This was before some of the shells were scaled. I did relax the shells. The tree I'm working on is not the one from my baitshop. It is broken into a ton of different pieces for the top branches and such so I was able to scale most of the things independently.…
Finished up this runtime bust on the weekend - Wanted a chance to put the digital humans skin/hair shaders through their paces in UE4, built them back up from the ground to wrap my head around what's going on there.
Generic Female Character Generic Male Character Low-poly realistic characters created using Zbrush for digital sculpting and poly-painting, Maya for Re-topology and Photoshop for texturing. Characters Polycount: Female 15291 Male 18395
Cool thread thanks for sharing :) Here's some tubes.. Super Ani (2D - murals and sketches) Proko (2D - anatomy/sketch tuts) Chris L (2D - figure/concept) Sinix Design (2D - digital sketch/concept)
I was thinking about it, I am taking a Digital tutors course right now on mudbox, I am not to experienced with either program. I am going to give it a shot once i am done with the tutorial series.
abertay is the founder of dare to be digital, that big student games competition thingy? so.. probably they teach you to do some game-ready animations and render off an avi to take with you. Don't know why that's so stupid?
Is this suppose to be Nazca skull or just messed up proportions ? Any reason for flat face ,round back and huge orbits ? I will suggest to get a better reference material -> images/digital-real skull or download Skull Sketcher