no its definately not the heatsink i know several guys here at work with them, an no problems, its super light, its also got great reviews on the sites i checked.
Yeah you were right, both of those new grip iterations are better than the first one. I really like the wood one, it seems to define the engraving more.
Blur still maintain a split Softimage/Max pipeline, right? Software and pipelines are always fluid, it seems odd to declare that there is only one way of working. It's defined by a myriad of factors.
Something about the skull seems off. I think it's where the upper jaw connects that could be more defined. Then again, if this is going to be an earring and tiny, it doesn't really matter :P
Wat? Youz gonna have to define whatevs Rhino is (unless you meanz the software packitch) to which I den ask wus Rhino gots to do with the proportional style?
Good stuff! One thing I see though is the bicep might be too defined as it terminates into the brachioradialis or the area around the elbow pit. Great stuff. Nice concept. Will follow.
The doors stand out to me in that their too flat, I don't think just the texture will do for defining their shape without a parralax map. Same with the chair and a few of the wall pieces.
Sorry thats as big as she gets.... I am defining some stuff on the actual model though. i'm not building the full model this is pretty much just a bust sort of.
This is really cool. I can see some pinching on the free-float rail section. You definately need to sort those edges out though, they're incredibly tight.
I found programming easier to pickup than drawing tbh. Its rigid and well defined, and most problems can solved via research, rather than lengthy practice.