Here's a question for you. On the face of the buildings are those floaters? (the windows doors molding etc) And 2nd..... not to thread jack, but what are the pros and cons of having floaters in the game engine vs a continuous mesh?
Started some very quick aftertoon material I think I am going to continue it this week as its being a blast to work on it so far. Normal, Bump and Very basic roughness.
Personally, I'm a huge fan of starting from a sphere, then just continuously dynameshing when I need fixed topo. Could never get a hang of zspheres, too fidgety for my liking.
Oh- after setting everything back the error remains gone. Like that had some kind of continued affect on the model even after I changed the settings back? Going to test this more.
I love this guy's stuff, didn't know he was still making new things! This tool is a bit sluggish for me yet when drawing, but I hope it is continued. He is generally awesome.
"Okay" And then don't do it. If they come back later, "Eh, I didn't feel like it". Throw in a shrug for extra effect. If they continue to bother you, then you tell them to go fuck themselves.
Thanks for the feedback Allaze-eroler! For the sake of speed I let blender do the packing for me. But once the contest is over and full production continues we will definitely use proper UV techniques.
Once the curve is still active you can continue to edit it. It's only when you delete the curve that you can no longer edit. Just make sure you're using a curve brush.
sometimes when I´m painting with wacom it doubles my mesh and places it into the tools palette, I have to New Document click&drag again to be able to continue working :/ Why doubles???:(
That sucks! I would've given it 20 bucks if it were that much! I can only hope you guys continue to work on it and retry. Edit: Why not just make it as a workshop and not dedicate it to a team?