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Re: UDK turn off lightmaps
Reply by
mAlkAv!An
·
Sep 2013
·
Home
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Unreal Engine
Instead of Shift+E, right click any mesh -> Select -> Select All StaticMeshActor Actors ;)
Re: Tri Count in 3DS MAX
Reply by
jimmypopali
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Nov 2010
·
Home
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Technical Talk
I think I always select Polygons, Tri's and Total+Selection, something along the lines of that.
Re: splines from geometry??
Reply by
Obscura
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Jun 2015
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Technical Talk
In max: Select some edges, click to create shape from selection on the edit poly panel.
Re: Mirroring problems with the Skin modifer in max
Reply by
Rick Stirling
·
Sep 2006
·
Home
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Technical Talk
Run it Select a vert press copy Select another vert Press paste It automatically mirrors weights
2 results
Re: Answered: Quixel Colours - Failing to bake out a map
Reply by
VfxFisher
·
Mar 2016
·
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Quixel Megascans
Make sure you go the the Target area and select "Bake selected surfaces" - This should solve it for you.
Re: I lost my vertz!
Reply by
aniceto
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Feb 2009
·
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Technical Talk
can you still select them? select vertex sub-object and unhide all? reset xform?
3 results
Re: Sketchbook: ArmoredArtist
Reply by
ArmoredArtist
·
May 2019
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Digital Sketchbooks
Something useful i learned is there is a select by number type thing under the selection tab for finding tri's and Ngons
Re: Unwrapping problem
Reply by
poopipe
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Oct 2012
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Technical Talk
Select faces, quick peel, relax. Saves all the buggering about selecting edges if you ask me
3 results
Re: ProBoolean Destroyed my UV's!
Reply by
maxivz
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Aug 2017
·
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Technical Talk
What you are looking for is the weld selected tool, go into Tools in the edit UVWs and hit the weld selected option
Re: Maya-Cut UVS according to Hard edge
Reply by
oglu
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Apr 2019
·
Home
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Technical Talk
use the selection constrain to select hard edges. or use the auto seams feature in cut hard edges mode.
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