Pretty much all of them have voice over (if sometimes intermittent) apart from the first one. Mainly due to the fact that I recorded that first video then found that I could barely here myself when I replayed it and the sound was incredibly bad quality so I had to ditch the sound but there was no way I was going to…
What's up with the far right image for the lamp textures? The background makes it look like it's meant to be the normal-map, but the colours are all wrong on the textured parts, that isn't a normal-map at all. Also, the shapes on the highpoly stove could really be exaggerated, get a lot of thick pieces and chunky details,…
Sumotori Dreams should run on your pc. http://www.youtube.com/watch?v=fwn90ULOlHA Uses dynamic fracturing for the menus and the walls. Find the hidden part and you can shoot all the walls apart. Pretty cool. Oh yeah, and there's a mod for the Crysis demo that exposes the non-demo weapons. If you shoot the nuke into the…
Too bad the sequels drowns all the "badass" parts of Jazz and puts goofy crap in it's place oh and this q3a mod to be standalone game is porting jazz2's multi to 3d (and not working well imo) oh and finally, Outlaws is a classic spaghetti western fps, I recommend getting the actual CDs because the excellent soundtrack…
Awesome!! One thing I noticed recently, Three.js doesn’t render alphaMode:Blend behind Transmission, which makes it more difficult to handle surfaces with multiple transparent parts. For example: Three.js (left) does not render alpha blend behind tranmission, but Babylon.js does. Context, and more…
In this part I'm finishing some last tweak in Marvelous Designer and then start the hard surface in Zbrush. How you will see I work in iterations, this is the best and most professional pipeline. Instead of focus on one part to it's completion I work every part until they all reach the same level. This way I avoid getting…
Thanks everyone for the kind words and support! Expect Part 2 of this series to be released soon! - Part 2 will focus on taking the Fly and turning it into a Glide! For those curious to see what the glide looks like, I show a small teaser of Part 2 (...and even Part 3) in my xmas video link below. If the timestamp doesn't…
[ QUOTE ] Because player characters will typically be split up into many parts to offer customizability, and players tend to gather together on the screen, you can quickly overload the graphics card with too many individual objects to render [/ QUOTE ] well the game I work on (an indy hobby game) merges the parts so that a…
Can you show your UVs? It looks like the search radius is a bit high, so it bakes the details off the model that are too close to it. You can try setting up a cage to see if it fixes it or play with the search distance. Lets say your hair mesh is a separate and named. When the rays are casts the rays might search to far…
It looks nice ! :) Did you have some kind of reference ? Not to say that there is something wrong with it, but I am just curious to know if there is something like that in real life and where/in what context. And if you want some critiques: -The flower-thing border, on the sides of the big bottom part, are maybe a bit too…