[ QUOTE ] [ QUOTE ] Mal: Plus, youth and passion doesn't compete with time served by crotchety old fuckers when it comes to getting paid! [/ QUOTE ] Keep telling yourself that, over and over. 8-) Experience doesn't mean as much as being able to get the job done. I have worked with a couple of 7 year veterans who were slow,…
The old pillar tutorial is pretty good, its pretty straight forward when he gets to the sculpting. Most of it is "and then I'm going to do some detail like this" then you watch him futz with it for 20-30sec. There might be more specific tutorials out there, but really I think people who make great cliff faces and rocks in…
Hello! The name's Adam and I’m a 2D Artist specializing in anime & semi-real art styles. I'm looking for a full-time or part-time position in an indie team. I have coding & modding know-how aside from art which is my primary discipline. More examples of my work as well at at https://blancmache.wixsite.com/skill-gallery.…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hey Harl, I noticed today that the alpha channel saving option still has a bug - if you use the option to "save marked alpha channels" then it will save an alpha channel into every TGA outputted. For example, I have two marked layer sets, ~_d and ~_local ... I have one alpha channel called _d (I assume this is the correct…
Here's my take on this: A workstation and a laptop are two very different things. Do not try to get one computer that is both, its not worth the price/compromises you have to make. You can buy/build an EXTREMELY fast workstation PC for under $1500. You leave this in your office and you don't need to worry about size, heat,…
It seems like more attention needs to be paid to material types and surfaces, especially metals. Anything that appears to be metallic has a flat, paper-like quality. Study metal surfaces in real life, see how light interacts with the surface (show that in your specular maps) and also give them more contrast and surface…
I really feel like they should have called it mEh3 this year. I wasn't super impressed with anything. Sony's Mod Racer Pro thing looks neat. But then so did Little Big Penis when I first saw it. I played it for 3 hours and got uber bored. If they charge me $60 for Mod Racer Pro or as it's called on the streets Excitebike…
@sectuars: yeah the older stuff sits at a 72 DPI threshold of lame. the newer ones are at 300 native files at home. @sandbag: thanks man! i appreciate your first reaction and honesty. @uneditablepoly: glad you dig the castle crasher stuff and good to hear your pals liked it as well. @lampoly: to be mentioned in the same…
ew it's a mac D: the video I mean Anyway now that I've read through, I agree that a large mmo project is just too much. Ach I'm a lot like you. I've wanted to be in the game industry for over a decade now and I'm working my ass off to get a degree and get through college and work on my portfolio. Feel free to search for…