Coming from the same studio that, not too long ago, told us AAA development didn't have to be so costly and everyone was just doing it wrong. You will see it with spinoffs of big IPs -- you know Activision will totally try it -- but $40-50 for a smaller game is not going to fly with a market full of $5-$20 dollar games…
For those following, I finished this level early and now have nothing left to do but some nice screenshots. I'll do a production bake and have some shots up real soon. It's looking nice and full and has max of 1.5 million tris on screen and runs at around 50-75 fps on a GTX 260 with i7 2700k with no overclock with FOV set…
For the wet look you can just use a plane (sculpted or not) to intersect with the sculpt to create a wet feeling but just fiy, you can do that in substance designer pretty easily if you create a material there One thing I 've come to realise is that lighting plays 50% of the composition in a scene. You can watch lighting…
man you were absolutely right about that! and now i'm crazy excited about this. but of course it's not perfect for me :/ is there a way to squish it vertically by exactly 50% from a point? right now i'm just lining up UVs with present textures, which seems a pretty inefficient way to do things (but i also screwed things up…
I would put my monkey on the scene size causing this, the smoothing errors appear in a moire pattern probably caused by the vertex spacing being somewhat consistent. Edit: 2013x64 on Xeon X3370 Precision errors are from color banding, otherwise fine Working units are set to centimeter Positional and Tangental tolerance are…
50% grey background is a good start. Take you're time with the lighting and show off your model as best you can, even if only for critiques. The better we can see your model, the more feedback you'll get. Be sure to look at other people's work and seeing what works and what doesn't, both in wip and in the final shots. This…
Just installed 2012 with a subscription account. I'm not seeing the performance improvements from the videos above. In fact with the hi-poly models I've tested with I get about 50% more FPS from 2011. Specs: Geforce GTX 560 Ti w/ 1Gb GDDR5 16 Gb DDR3 memory Intel Core i7 X980 (6 cores) I should be ripping through these…
Yeah one thing i have to say is: NeoGaf as a source is way too often basis for news articles. There was Rumor Articles based on people who are speculated to be a reliable source talking about stuff from the Sony conference of which close to 50% came true...at best. Thats not a good ratio. Maybe this is more related to a…
also, how far can you take this free schooling? Could you get a masters degree? That opens you up for being a full fledged professor rather than an adjunct professor (basically low paid contract). That will give you a decent paying teaching job after the 50% percent chance that the game industry will burn you out in 5…
haha, yeah the scenery is really nice Daz rank 41 now... got 3 50's in guild. mind if i ask though, why does super-sampled AA in the game not actually look like super-sampled AA? it's reccomended to use game settings rather than hardware forced AA, which is cool. but it just doesn't look as good as if i use hardware.