I havent had much experience or luck with multithreading in Max. Tried a while back to create a system for cross-app talk using a Python server between Max and Maya for some artists and the FBX import would just freeze Max and having a background worker didnt seem to help. Anywho ran your code with no hitch besides the 4…
Just a small correction to your post EQ. Bumping directly from a heightmap is possible now and has been since 2010. Blender has been using it for over a year now too :) Those people who want to learn more about the more technical aspects of this can read the following paper (by Morten S. Mikkelsen)…
Apparently one of the features of this printer is it has some small level of auto-calibration. I backed it, although I may withdraw that. I did find a slot that ships in december 2014, but knowing these projects it still means I'll get it in 2015. There's also the fact that some key patents for 3D printing are expiring…
A few more non-3D paint based options: Graphite modeling tools > Clone Stamp, to help with seams? 2010 and lower will probably need some touch up work in PS. 2011 seems to fair much better. Also using PeterK's second UV channel can be a pretty good way to get rid of seams.…
I have been having issues making multi material meshes in maya and bringing them into UDK. When I export the mesh as an FBX file, all of the faces which correspond to certain material slots will not display that material. Sometimes it won't change any, sometimes only certain triangles will have the corresponding material.…
the reference I've used are more mythological creatures like..... http://images.wikia.com/castleage/images/e/e7/Serpent_Ancient.jpg http://images.wikia.com/wowwiki/images/1/1a/Sea_Snake.png http://images.wikia.com/finalfantasy/images/8/82/Ffviii-leviathan.jpg…
my experience as well in mudbox 2012 and 2013 with all available servicepacks applied. stencils no matter how high resolution can end up badly pixelated when painted through. in my experience the issue can be somehow worked around by zooming in/out a bit before painting. suffice to say stencils are among my least favourite…
Yeah, I'm not sure if it's from Max or whatever. I just find it weird that they look almost completely right in max, but broken in zbrush. I've tried this with both max 2013, and 2014 now, and the same thing happens. Doesnt look like I can change the name of the thread. Seams clear to me that it's zbrush that breaks the…
Hey! I've got exacttly the same problem and can't find any answers. I also use a mouse (tried several, so it's not the mouse itself) and I tried UDK 2013-07 and 2014-05, both have the same issue. Have you found more info? I fear the problem will lie in software or hardware issues of our pc itself. I'm royally screwed for…
The sequel rumors are still coming: http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/ Apparently Castlevania: Lords of Shadow 2 will be coming to the WiiU (in addition to the other platforms), but was originally going…