I hear what you said... and here she is ^__^ More badass.. and still kinda moe moe princess (it's my style after all). I imagine her wearing the souls of their ancestors, as a sign of respect. Despite the princess dress made from dragon scales, Shyvana transforms itself into a powerful dragon as a threat crosses her…
it's actually quite simple, inside the vertexshader the clipspace position are calculated (from 3d to a "cube" in the range -1,1). Now instead of doing the transformation using view and projectionmatrix, you simply set the positions from the UV coordinates (*2 -1) directly. And yes shader creates typically just a single…
Oh yea good point miauu, it might be off screen. Did you recently switch from two monitors down to one? You can also try right clicking your windows taskbar and choosing "cascade" which should reorder all of the windows onto the main screen, including the transform window... I just did it and now I have to put everything…
In sculpting mode Maya's masking is called "freeze" and works about the same, then you'd switch to the bulge brush via right click. We also have soft select for standard modeling tools, though it's not as elegant as some of the things you can do with a painted mask in ZB. It's more straightforward though, just enable it…
200 skeletons would be worse than point cache. The transformation calculations on each bone is probably what is killing your machine. That's why many cinematic houses use Houdini and destroy the rig, and use point caches to edit. Try breaking up your scene into groups of 10/20. Them composite them together. You can use the…
Don't forget that mobile still exists as a platform. Even a high end Iphone is still not as powerfull as an xbox360/ps3 in most areas. And not every game is made for a high end PC or the latest console. And for a game like Uncharted or The Last of Us, the polycount could also be limited to the complexity of the characters…
Amazing. But this kind of bothered me: Hey guys, there's this giant thing floating in the sky. Let's send a few Vikings to piss it off and have a couple of marines and a tank patrolling the streets just in case. When shit does hit the fan let's all stand in a line and meet them in the open. Like, no bunkers? maybe a Thor…
Hi! My name's Dan Holbert. I'm an indie dev (designer/programmer). I'm also trying to build up my art skills, which started from nothing a few months ago. I used to be an Engine Programmer at High Moon Studios. I worked on a couple of Transformers games that I'm really proud of, but I decided it was time to go off and do…
sounds like the scene scale. try linking everything to a single dummy and scaling the dummy way down. if you need the scene to be the original scale again just set the dummy transform back to 100(just remember to link any newly created objects to the dummy before you do that so they get scaled up) thats how i deal with…
You probably could, it just depends how complex you make them, like if you wanted to add articulation or just make a statue. Though you'll be surprised what you can get away with in terms of articulation:size ratio. As for who uses shapeways, most of the people i've seen using it are people who collect and modify (and make…