What a bummer this wasn't new... This was actually made public in 2003-2008. http://www.innovations-report.com/html/reports/environment_sciences/report-20856.html 2003 http://www.min-eng.com/biotechnology/63.html 2008 http://www.topnews.in/node/59380 2008 I remember hearing a news broadcast last year about a couple of…
The model is for Quake. My project is to "rebuild" the player model. The thing is, the model was originally animated via vertex keys, and tend to give the appearance of gelatinous wobbling. No, this has nothing to do with the importing process, that's how the models are. My goal is to take the model and make it…
sitting down now to knock out the wood. Slow progress, i don't really know what i'm doing. just doing dam standard and dynamesh with polish and pushing here and pulling there. Might be a nightmare to clean up but idk how else to really do it lol I second this!Lukitscherie said: That's a bummer, because you got off to a…
I think DVDs should do the trick. They won't last forever, but I bet they'll last maybe 10-15 years at the very least if you treat them alright. Chances are you won't even need the stuff you're backing up in that time, and if you do, you could copy them, or put them on whatever magical storing device we'll have by then.…
Often in America companies indeed have the right to lay off/fire employees whenever they want, and employees have the right to quit whenever they want. It's a bit of a bummer...I wish their was greater job security across the board in America. Laying off employees or even closing studios is done now and then to get a…
You can apply here : https://smrtr.io/8-ZC9 Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
First thing, summarize your question in the topic title. For example [3ds Max] IK chain won't show in game. This will pull in more people who know rigging. Secondly, which game engine? And how exactly are you exporting/importing out of Max and into it? Each game has its limitations & best practices. Third, which version of…
Good morning!! Now I am very new to this so you will have to forgive me if I come across as a nervous wreck! I am currently just entering year 2 of a games design degree, I am looking for a team to join as part of my education. I was a design engineer for 8 years so deadlines and high standards are what I shoot for. Though…
i srsly thought the author was being ironic when i first read it... woulda been awsome to know this stuff as young artiste :P unfortunatley it seems like he was srs and that's a bummer, but there's alot of people out there who do this and then some. incredibly easy to get ripped off and swindled when you're still new i…
@pior knows exactly what he's talking about. So, to summarize this: 1. Work ONLY on your high poly work in ZBrush. 2. Save your projects as ztools (.ztl). 3. Export your HP stuff as an .obj for retopology or baking. That's it, you don't need to worry about anything else. And, from my personal point of view, I don't mind…