You hit a soft spot of mine, this was the last game I played co-op with my brother before he lost interest in video games. I would suggest trying to utilize a bit more UV space.
i still have a soft spot for steven giesler. the work on his site predates digital sculpting but i think most of it holds up just fine and then some: http://stevengiesler.com/index_old.html also: no zombie orcs in this one. ;)
struve im impressed you do a terriffic job of keeping soft shadows while it can be quite tempting to go too dark while using charchoal...unless its vine, but it dosnt appear to be, nice work! -Woog
The lovely miss Yeoh. I'm not sure you quite captured the likeness. The face shape is quite different. It might help to grab some other references of Michelle Yeoh without all her boofy hair and the soft lighting.
and i would not make the trim that rectangular, what do think will come out of this? looking from the side it's only a soft bevel with 2-3 pixels height, instead of doing it with 90° shape i'd try a 45° shape
I think if you select the border, and apply another sphereify it will round out the other edge. Might want to do it with soft select on so it's a bit more relaxed. Wait hold on, you mean they aren't equal distance?
thanks guys, the boots I choosed to go with are from soft leathery material so they need to look a bit busy, I will make sure before baking to fix the arms bands and soften up a bit more the boots.
you wasted way too much time on something that could have been done with a plane and maybe some polys for the handle , but this is a really bad practise example for normal mapping , try some soft shapes organic stuff, .
Too bad those seem not to work on Photoshop 7 ... X( Would love to get some new cool brushes for organic skins other than the standard and the only ones i use sharp and soft edge brushes
agree with what spark is saying. Can you take some simple soft grey renders to show the model? I'm having troubles even figuring out how it works. The texture is just making it even harder to read.