That could work. But i downloaded a game from DarkBasic that has the .X files and it looks great. realistic. The used lightmaps which are included in one of the folders that comes with the game. How would I export lightmaps? also where would I get the Quake 3 tolds and the Exported for ASE? thanks so far.
It's hard to say what the issue could be at this point. If you can send a copy of your scene to support@marmoset.co we will look into it further. Please include a link to this thread when you email and a brief description of the problem. The best way to do this is to go to File -> Export -> Scene Bundle, and zip up the…
Not a pro, but yes, keep anything you think might be useful later. If you got a complicated scene and want to keep it clean, export that as an fbx with a descriptive name in a smartly named folder just for items like that. If the scene isn't huge with tons of stuff, just toss it into a group that can be hidden away until…
It's difficult to tell what the problem could be from the screenshot. If you can send your scene file we'll have a look at it. The easiest way is to go to File -> Export -> Scene bundle, and then zip up the .tbscene and /assets/ folder. Then you can email it to support@marmoset.co - please include a description of the…
Its always a bit risky to explicitly define a path IMO, You can get temp folder location with Mel using this command http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/Commands/internalVar.html Or use python because its better in every way..…
I'm not sure exactly what heroes do and don't have it. Also, it probably won't be in your dota 2 game folder. Example from Tech page, hero specific resources site http://www.dota2.com/workshop/requirements/Lifestealer Lifestealer. The low violence is included..…
Hi! I guess that's not possible to put the whole project online.. on the one hand it is a team project and on the other hand our Assets folder is quite huge... But my setup is simple, it's just a scene with my assets and a directional light. I have put the environment assets, with materials and shader into my dropbox, same…
There's a good chance that if you can't open it with 16GB of RAM, then we probably wouldn't be able to either : / There's also the chance (especially if the file is around or larger than 4GB) that it actually became corrupt when saving, in which case I don't think anyone is going to be able to open it. Have you checked…
Love the highpolys my inspiration folder eat most of them right away. Your textures reminds me of cs:go. But i'm not sure but i would probably not go pitch black on the bikes diffuse, i don't think i have anything more to give feedback on. Would it be to much to ask to see the pistols base for the highpoly?
i think your trying to link files that aren't in your dropbox public folder, if i manually enter the urls i get the dropbox 403 error and it asks me to login. im assuming you can see it fine since your are already logged into dropbox and the files are only viewable from your account.