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Re: where are the vertex?
Reply by
Xoliul
·
Mar 2013
·
Home
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Technical Talk
Unhide all vertices in the polygon modifier. You probably just hid them by accident.
Re: Best way to optimise UV space for a cylindrical object
Reply by
Eric Chadwick
·
Feb 2014
·
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Technical Talk
Too much optimization (do polygon counts really matter?) + http://wiki.polycount.net/PolygonCount
4 results
Re: ZBrush 3.5 Announced
Reply by
vargatom
·
Sep 2009
·
Home
›
General Discussion
Still lots of N-sided vertices and uneven polygon size... me don't like :(
2 results
Re: Zspheres density
Reply by
cryrid
·
Aug 2014
·
Home
›
Technical Talk
If you switch to classic skinning, it will result in fewer polygons (but they won't be nice and uniform for sculpting).
2 results
Re: Maya Shell modifier available now!
Reply by
CreativeSheep
·
Nov 2015
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Technical Talk
I'd like to see Shell Mod work on polygonal selections, it's my only wish !
Re: Converting Tris to Quads?
Reply by
Justin Meisse
·
Dec 2005
·
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Technical Talk
In maya under polygons you can select "Quadrangulate", this will convert your model to quads.
Re: Lead and Gold pimping
Reply by
Snefer
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Sep 2009
·
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3D Art Showcase & Critiques
Looks like you spilled some awesomesauce on your polygons there :) its niiiice :D
Re: normal amped girl
Reply by
hawken
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Oct 2005
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3D Art Showcase & Critiques
see a few 5 sided polygons here and there, might wanna split them up
Re: Naruto: Tsunade & Hatake Kakashi the copy ninja
Reply by
zenarion
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Aug 2007
·
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3D Art Showcase & Critiques
You should probably not make hair out of polygon spikes if you are going for fotorealism.
Re: The elusive Quake3 '*_hand.md3'
Reply by
hawken
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Sep 2005
·
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Technical Talk
JKM has it there. It's just a single polygon tag, used for moving the gun in 1st person.
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