I think you need a greater contrast between her choker and her oversized collar. From a distance it looks like her head is floating or that she has no neck. They're blending into each other. Otherwise, great work!!! (Edit: her hair line may also be a little too low.)
Model Formats: .Dae .psk .ase .t3d Image Formats: .bmp .psx .psd .tga .float Just open your generic browser and go file->import edit: Also questions like this should be in the Technical Talk forum. P&P is for showing off works in progress or finished pieces only.
www.venganza.org - The original letter to Kansas Education Board. http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster - Slightly more reliable than Uncyclopedia Prometheus did the cool painting of the floating noodley, meatbally monster! This whole thing sparked a big creationism vs. evolutionism debate over on CA.org.…
so far none of the new consoles look nice (specs aside). lets hope for the revolution virtual reality helmet (the one from the movie floating around here http://media.cube.ign.com/articles/613/613578/vids_1.html ) spiderman font is weird, but hell sony is the company that makes spiderman the movie so....
all i can say is try and see an opportunity for what it truly is - try your best to keep your head on your shoulders, you can't have it floating off when you need it; you can receive bad news much better when you've prepared and acknowledged its potential.
The hair looks like its emitting light. The tat on his face looks like it has mechanical wear, that wouldn't happen with a tat. The cloth and straps look like they are floating. Maybe a bit of marvelous designer would help out. The character seems to lack weight atm. Keep going!
Weird thing SD once allowed same -1 to 1 idea in 32 bit full floating which I considered pretty logical and convenient math wise . Then after one of updates it started to clip anything beyond 0-1 in viewport shader . Am I missing something?
Here is the Water material the tod and I am including the environment panel also. I appreciate the help :) I did have some success with adjusting the soft intersection attribute on the material but it made all my docks appear as if they are floating in air. Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded…
I am working on a Terran weapon at the moment too and I was just wondering what kind of workflow you used to make all of the seams and indents? Did you model all of them in by hand, sculpt them, or use floating geo? Either way it looks great so far :)
Amazing work, looking forward to future updates! In the second image near the bottom right at the window there is some sort of a line floating. Interested to see what you're going to for the background behind the windows in the second image. Edit: also I agree with Carabiner, the chairs do feel a little off.