Hey Dark, welcome to the Black & Green machine - Polycount. It's good to see a fellow Ontarioian (although I now live in BC). Are you looking to do character art? Environments? Animation? You mentioned Character Studio which leads me to believe you're interested in character modeling. Max, Maya & ZBrush are all good…
After a day of work, I'm fairly pleased with what I've managed to accomplish. -Got almost all the pieces I need made or at least blocked out -Unwrapped almost all of them so that I can start to texture later -About 90% finished laying out the space. I don't know if I'm doing it right, but I've decided to lay out all the…
A little bit further refinement, head retopologized.. Still not happy... U guys rock.. All of you great job.. @JohnyRaptor : Put sum earlobs mate :) U cant save by not doing the ears, not fair :) @Rafferty eggleston : Looking better mate.. Chest look a little larger from side view i think.. Pyrzen : Good progress getting…
I'd say TEST different approaches to time management/sleeping patterns and see what works better for you. Personally, I REALLY love waking up 5:45am, I really do enjoy mornings. But with a lot of testing, I found out that I get more productive if I sleep from 2 to 8am. So I leave the waking up early for my vacation time…
Um yeah, so they solved this problem by now: https://forums.unrealengine.com/showthread.php?45063-Multiple-Normal-Maps-on-Separate-UV-Channels Can't believe they just fixed it not to long ago. It's called "Derive Tangent Basis" and was added with the 4.11 update.
If your studio is unable to get a hold of that, I believe this was the other tablet I used to test things out as well : http://asia.cnet.com/product/asus-eee-pad-transformer-prime-nvidia-tegra-3-processor-10-1-inch-display-45735891.htm
notman said: Thanks. That's so weird though. Here's a rar of 453 pictures: https://dl.dropboxusercontent.com/u/44971441/Misc/Uncharted™ 4_ A Thief’s End.rar
11.25.. When I made arenas that was the magic number. When I made arenas with odd corners, I would make North and West ends first, and they would extend a bit beyond where I need to cut at the corner. In this case the radius of both North and West look the same. I would make North first, then dupe and put that at West.…