If you actually think about it, for most game engines they are still triangles :) Of course now polygons are hardware accelerated but so are patches and even NURBS in some cases (PSP and even PS3 i think but i have to check with our guys) What MoP said is correct. Perna, "A quad-base mesh has the predictability and…
OK guys, heres all the details you asked for:- -I'm using Max 2011 -The model is fairly low poly. It only has 586 polygons. -The only modifiers (apart from editpoly) are two "Unwrap UVW's". One for the texture map, and one for the lightmap. -The model was all one object from the beginning. I started off with a tube object,…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
Hello workshop artists. I wanted to put together a thread to more formally introduce handplane to the workshop community. We have been sponsoring the the dota challenges on polycount for the last few months and I am a longtime member of polycount. From what I can tell, only some of you are using our tool. I wanted to…
Maybe time for me to start my Mel-Script thread... I'm not a programmer, a simple 3d artist... ...But I always like to develop tools to maximise the efficiency of the members of my team. I think it's the most important point on a project. (because of money and human is not an animal and don't have to repeat everytime the…
So i'm finally going to buy a new computer. I'm not so good on computers when it comes to the hardware so i would like some advice on what's good and necessary when it comes to brands and performance. I'm going to use it for 3d and gaming. Software's i use are 3dsmax, photoshop, mudbox, zbrush and i also plan on using udk…
Last Update : Hello everyone! This year, I'm going to participate to the Humster3d challenge. I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of-the-night-shop/ And this time, same idea, I want to render all my scene into Marmoset Toolbag! Start : It was difficult…
I get that you're frustrated, but all of your questions have been answered, which ones haven't? Honestly I think you did a poor job of pointing out of what's wrong and what you wish to fix. It could be a problem that you think something is wrong but isn't. You use a lot of words but don't get specific enough. In your first…
Felixenfeu Thank you! Oh yeah, the tricks they do are really amazing. :,) Vrav I LOVE the ac shadows since the first one. I have no idea how they do these great stuff. But interesting note: at least in part 1 & 2 the didn't had shadows in the indoor rooms - but it wasn't a big issue. Looked stunning anwayway and there were…