[ame=" https://www.youtube.com/watch?v=x2pWMprxcow"]koddeFKController - A Maya MEL script for speeding up orienting rigging control objects - YouTube[/ame] You can get the script here: http://kostas.se/files/koddeFKController.mel
Also, one of the Soulburn scripts has a brilliant 'pivot aligner' script that pops up a GUI that allows you to visually place the pivot in many locations, and is customisable from within the GUI. Very useful for modular assets.
Sorry to bump this, but it's unnecessary to create a new thread when there's already a thread. Just curious how you run the HKLocalTools mentioned in the OP? Nothing happens when I run the script in the script editor. Is it compatible with 2014?
You could try PolyVis. It's an old script, but it does what you want. I just downloaded it and tested it on a bunch of overlapping boxes (Max 2011). Still works. http://www.scriptspot.com/3ds-max/scripts/polyvis/
I found this script the other day when I was unwrapping an asset with a lot of curved pieces. Should work pretty well for what you're doing. http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener
If you use the script editor to listen to this, you can script it quite easily. I can probably throw something together tomorrow night if you want an easy shelf button for "harden edges on UV seams".
^ this might help: http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher @n00byzor Your convincing use of emojis in the video did offset the lack of generic dubstep beats, hence I've bought the script as well. Looking forward to playing with it ;)
what i'd do is model one rivet floating and use a script like object painter to place instances of it on the body. do one half then just duplicate and flip to make the other side. http://www.scriptspot.com/3ds-max/scripts/objectpainter
Same here... best way i could get is to switch to this script. In my opinion it gives you much cleaner results with less headache... of course needs some additional hand tweaking... at least better than train maker script.
i have a script for that that snaps the pivot to a selected vertex, the gizmo moves accordingly. check scriptspot for a search term like 'pivot to vertex', it's probably part of some script pack. don't have max close by right now to check, sorry.