Thank u Panda for ur tips. I finished the texturing a few days ago, well sort of. I hesitated to post here cause it's really rough and has a lot of problems. First time to do a complete game model from A to Z, and with PBR also... So... But still i finally decided to post it here cause it's kinda a milestone model for me,…
Zombie lol Ely - hehe WC - now you tell me dude! PR - All I play anymore is UT2003 or Quake3 headhunters (Go Rorschach) Z - Oxy & Lee - I may have upgraded to UT2004 but darn internet is still 28.8 unless I pay 50 a month for DSL. Rooster - yo thx for tip - I am a mod/map/skin/model freak, I should load up about 500 meg…
Sandbags should be more flat. Now they look like pumped celophane bgs. U can just scale on local Z axis (or what ever is vertical in ur app). It could also the look iprove if u put them tighter togeter, even if they will penetrate into each other more. With this lowpoly it`s definetely not for FPS game Also I think the…
What about normal transform gizmo where I could put a center in one specific corner and scale toward precise position? Can I do it with a subgraph too? Or slice/image crop tool? I once tried to replicate cool Fusion merge node with ability to combine/ intersecting Z depth of scanned texture fragments. Did a Gordian knot in…
What if each participant were given a floor? Like in the example of the pixel art tower that Adam referenced. That way each person's work would be easier to fit together, since you could just place it at a fixed X and Z and then just translate it by some Y in the scene. Each floor could include an elevator in the center…
Well, I'm no Ray Villafane but I wanted to try my first 3d sculpted pumpkin Learned a bit about what works/doesn't, as far as approach and tools. I think next year I can do a bit better if I try it again, hard to know until I take another crack at it. One thing is for sure, sculpting a pumpkin is not as forgiving as…
I really dig this though I hope if its unreal you have maybe a panning texture on your boiling couldren to give the illusion of it bubling or atleast moving? Also maybe a emitter of bubbles on it as well may I be so bold to ask as how you went through to your process of making that wood sculpted so nice in z-brush? I have…
Oh I also forgot to add (and I think you'll notice this with the UDK skies) I scale my half sphere downward in the Z direction (to squash the mesh). A round sky looks funny :P As far as you're grass textures go, its a pain in the ass but I always took references of grass from the side and just cut them and created the…
Hey man, Tremendous character work on WAR. I was hooked on that game for a while, until they nerfed my sorceress!!!! ;P If I had anything to add to your port, it would be some more Z sculpts, and a couple examples showing you understand the in's and out's of next gen asset creation... just to cover bases. There's plenty of…
It's looking great so far! My only crit for you so far is to maybe chamfer your hard edges on the armor plates a little. The sharp edges on his silhouette actually make him look low-poly, when he clearly isn't. :) Also his chaingun has some very large bore holes, compared to the reference images. As far as battle-damage…