Hey Maiz, you've got some nice work in your portfolio. Carbine: The carbine is a nice model, nicely presented. Some nitpicking here but you the chipping on the wood feels a bit blobby and there is a hard edge that you can see on the handle. Looking at the wireframe there are a lot of pointless edge loops that you could…
Yes make an Artstation, custom websites are obsolete these days so you can delete it. The work you put into it wont be for nothing because you gained experience creating it. As for your portfolio you still have some work to do like mentioned above by Taylor Brown. You also need to ask yourself what you want to specialize…
I don't think there's a standard method. The method described in the 3D Motive tutorials (awesome btw, I purchased the videos too) seems to be more useful for buildings and the link because it's mostly straight lines and flat surfaces. But I'd say you can do handrails too, quite easily. It depends on what kind of handrail…
Truth be told, I think the term "prop artist" is actually a misdemeanor. Even if you go back 10 years ago, the idea someone was being paid full time to just model crates or knives sounds too good to be true. Games would have been super easy to manufacture since there was always a horde of college students with that…
https://www.artstation.com/artwork/elvdxb Hey y'all! My latest prop, a quick study in wood. A small prop project for a change! Sculpted in Zbrush, textured in Marmoset. Done under the tutelage of the great one https://www.artstation.com/nimlot
A UV unwrap is only good in relation to the larger project. What is the goal of this rock? How will it be rendered? How does it fit in the rest of the project? Once you know that, then the question "is this good?" can get an actionable answer. For instance, if the rock is one of dozens that will be littered on the ground…
It looks like a microwave and sure its good enough to go in a game, but it doesent look very interesting as a piece of art. If you want this for a portfolio then you probably want to bake from a high poly, but as a basic game prop its alright, just dont expect too many replies for what is esentially a box with some…
Bardler: I am trying to focus on props and environments but I spent a long time on the character stuff before making the switch like 2 months ago. When it comes down to what kind of job, I am just looking to be an artist at a professional studio. I don't mind doing props, environments, or characters since I enjoy it all…
@BlvdNights: Thanks! Yeah, I decided to make it more my own and take some artistic liberties. :) I could really use some help or advice on the lighting and presentation, seeing as I'm getting pretty close to a presentable result I think. Another thing I've been thinking about is props. Should I have props i the scene? And…
I actually care about the whole credits thing. I sit at the end of movies and read the credits, I always look through the credits in my games manuals. I've also been incorrectly credited on my first title. I was an environment artists but was listed as a prop artist, I only built 2 props (there were well over 200 props)…