If you want to PM me the LP obj files (with all SGs applied etc.) and the baked maps, I would be happy to compare them in Blender for you and send you shots or send you a .blend file with everything set up so you can check them out. xNormals bakes match Blender 100%, so its actually the best way to currently view them,…
Thanks. Totally agree on the UCX naming. I'm thinking: take the name of the first selected mesh and apply it to all subsequent selections as 'UCX_firstSelectedMeshName_number'. I might prefer this to a guided dialogue. User definable reference is a great idea. I'm thinking .ma, .mb or obj. btw... the batch exporter is in…
Just use nCloth simulation in maya, and run the animation till the cloth gets to a point where you like it (usually have it fall onto the mesh that it will be on top of in UDK). Then click the cloth / mesh in maya, duplicate it, and save that specific mesh out as an obj when your done with it's uv's (which should be easy…
I know it's not a solution at all, but with the new photoshop 3d features wouldn't it be at least possible to just import an obj plane with 3 by 3 subdivisions all sharing the same UV space (1,1) and paint directly on that? I only have a very unupdated CS4 flying around somewhere with crappy performence but maybe this got…
Not exactly what you are looking for, Unreal doesn't really have such a thing by default, but you can try this out, in combination with some translucent or masked material with world aligned textures: https://docs.unrealengine.com/en-us/Engine/Landscape/Editing/Splines Otherwise you could export the landscape mesh as an…
Thanks for the feedback, it has been noted. This is my first body model, and I anticipated the topology and figure to be incorrect on a first attempt to a strict deadline. The methods suggested by Goeddy are great though, so thanks. :) The next steps I'll be taking are importing the .obj to ZBrush and making it look…
First Test: Still works like before :D Used nifscope and importetd as .obj, then set the texture paths, as I did since morrowind. I am interested in trying a more direct way though, gotta check all those new tutorails. Is there actualy some reference for the texture work this time? Most of the shader options in NifScope…
Ok, I think that I have a breakthrough. Now I can see that my vertex and face normals are fine. But my tangents are corrupted: Is there a way to somehow reset them ? I was googling but I got only tangents from animation :/ @ Edit: Ok, afterall it isn't it I think ... also unlocking normals are also not working @ Edit2: If…
When modeling the base mesh in a standard 3D program, keep them as separate objects. Then select all the separate objects and "export selected" to an .obj and import them into ZBrush. Then once in ZBrush under the SubTools palette click "Groups Split". In the SubTools palette you'll see they're all now separated, and you…
Actually neox they give it out free, it's just in sib format and i have no idea where my silo key is. I cant imagine they'd give out the data and then be lawyered up in case someone converts it to obj http://www.nevercenter.com/wiki/index.php?title=Free_3D_Models anyway man the base is looking good. The clothes not so…