Are you saying you baked the normal map in zbrush? Don't do that if so, as iirc zbrush doesn't support mikkt space (the most common tangent bases used these days). Also, if you have split normals along the seam try baking with them merged (ie. one smoothing group / soft edge).
We used Unity for the Global Game Jam this year and it got us over the line with pretty inexperienced coders. I'd probably go 2d for the next one given that its quicker and easier to hammer things out and that's pretty much your primary concern when you've got a mere 48 hours to play with.
Hi guys! I let you here "the Mule" I imagined a distopian XVII century where the alchemy somehow manage to be a successful way to make science...or something. In any case, I love that century and I liked the idea of merge it with a more high tech approach. As always critics will be more than welcomed :)
Knew I shouldn't have referenced specific artists. Sakimichan doesn't make 3D art. 2D art is infinitely more popular and even then these people are the exceptions not the rule. If the argument is merely that it is possible to make more than you would in the game industry then that is obviously true. I doubt anyone cares…
When Max starts to randomly act crazy just save your scene and restart the program. The longer you run Max non-stop in a single session/scene the more garbage it collects. Restarting can flush the scene(sometimes you might even have to merge all objects to a fresh scene, but this is rare)
I never understood the purpose of DDOS'ing websites that no one uses anyway. If they want to make a real impact, they should just DDOS porn sites and state that they will not stop until the government gives in to their demands. I'm fairly confident that it would take mere days for the society to fall into chaos and revert…
It looks to me your face normals might be inverted on that particular area, since you might have mirrored the left arm and then merged it together. Select the mesh and go Display > Polygons > Face Normals and see if the pointers are all sticking outward. If its not, select the faces of the arm and do a Normals > Reverse.…
The tools are great. its the ui lags, and the control scheme are what let max down. What alot of folks on PC do is condense the modeling tools into what Perna calls 'smart functions' take similar tools and merge them into context sensitive functions. look at silo if you want to see this done well.
But this isn't a single face that it's happening to, its EVERY face. The only thing I can think of is I have a hot key to combine mesh's, so maybe I am duplicating the entire mesh and then merging by accident... but I still don't understand why the duped faces would have inverted normals :S
I always use Bicubic sharper(Best for Reduction),but i figured out through time that PS doesnt do a very good job at reducing non collapsed images.So what i usually do is finish my bitmap,merge the layers,then save it with a losless format(.TGA/.Tiff),then reopen and then reduce the size.