If I understood what you wrote, you said you exported a model from 3dsmax that had 17000 polygons. When you brought it into blender and checked the count of faces it was 34000. Assuming that all the polygons are quads (quads are two triangles), it would be safe to say that max was counting quads (polys) only instead of all…
I just tried changing the byte notation to 0x003 and the shader seems to mess up. If it is 0x002 then it just displays the sphere with a solid colour, but here is what happens with 0x003 it also seems to be a kind of plane as you can rotate it and move it about. Any ideas why this is happening? I also completed the next…
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Are you using UDK? It's hard to give you tips on water when I don't know what system your using? http://www.hourences.com/ue3-water-outdoors/ <-A good UDK water tutorial. Its a bit complex but you can simplify it to your needs. The shadowing on the grass is pretty harsh, grass is fairly translucent and lets a lot of light…
Ahh yep, try to use edit poly instead of edit mesh whenever possible. Edit mesh is a hold over for legacy code and the default for many modifiers and functions. 1) There are a few ways to get rid of edges: - Click on an edge and hit ring, hit collapse. Works great for getting rid of rings. But destroys the edges. If you…
I disagree with it being "necessary" to learn 3dsMax. Few companies will require you to know max before they hire you. Some will allow you to use whatever program you want, some will give you time to learn whatever program they use, some do not even use max. Max is generally more used in games than many other options, but…
Good start. Yeah it will lose its shape. To get around that you have to re inforce the edges you don't want to move. This will be a step one of your high poly. So you will want to export your low poly mesh before you edit it, or like some people. Actually re make your low res after you make the high res. (they do this…
As a freelance artist who used both render farms, I present this iRender vs. Garage guide as a demonstration to make it easier for newcomers when choosing a rendering solution. 1. What is Garage? Garage was established in 2010 with a team of two, Tomek and Minhee. They are a UK-based business who provides cloud rendering…
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i didn't take pictures of the whole sculpting process, so some details only popped out in the final model :X retopo done in 3dcoat, unwrap just plain boring 3dsmax, i have been asked how i did it and i just don't see anything special about it, organic stuff is so easy these days and automatic unwrapping so often gave me…