Heya and welcome to yet another PARPG news update. This one has been in the pipeline for several weeks and I would like to apologize for the massive delay. The original plan was to bring it to you around the 1st of April but a lot of unforeseen events occured. This time there are a couple of good things to report but we've…
Firebert: Hey thanks for the suggestion. I remember the p90 as the rp90 best gun in Goldeneye 007 for the N64. Cool gun. Tumerboy: Man, your the best! I probably owe you a whole case of beer at this point. DannyLad: The GPMG is really cool. SnowGhost: Sounds like you really know your stuff. Thanks for the suggestion.…
thats why john carmack invented the mega texture :) but serious I think being a little bit extra strict with UV efficiency is always a benefit. Not to long ago I was creating one big texture combining almost previous 8 different texture sheets into one- because they were all kind of messy and not bandwidth and RAM…
You can go to the old file and export the skin weights. (should be under edit smooth skin menu) :) Then open the file you lost the skinning on and import them. You might be to re-skin first with just a default smooth bind or w/e. I'm not entirely sure. Check the maya documentation for the specifics. It saves the weighting…
If you're asking about terrain for games: In XSI, you can apply a weight map to a surface, and connect a push modifier to that weight map. From the weight panel tool, you can paint the deformation onto the surface in the viewports. Easy way to do this is simply select Paint Push Tool in the properties window. With that,…
the animation/skinning side in max has been neglected for years though, hasn't it? at least i couldn't believe my eyes when i saw what blender can do/how easy it is to do in that regard. CAT is 2009 hype with very little development done after. character studio ... much older and clunkier. skin modifier - urgh, this thing…
I think tranformers got the worst film award etc because of the brutal raping they did to the transformers. The fans had certain expectations and well they felt they got kicked in the balls with both movies. While there were worse movies in 2009 than transformers 2, it was boring and it sucked and it appears it pissed off…
Specter, I tried executing this code on both the full object or the vertex level and it gave me the following. I'm on Max2009 btw (staying away from the ribbon as long as possible!!!) -- Syntax error: at ), expected <factor>-- In line: ) Animax, that's fantastic! It's working very well and I like how it selects the…
I thought about it for a while and will be more straightforward: The presentation of your single assets is lacking. (The presentation of the square as a whole is nice but that won't matter depending on the role you are applying for.) The light seems pretty diffuse and washed out most of the time and is not suited to show…