I know it’s hard to pin down a single best practice method for creating models for baking but I was wondering how you like to have your wireframes before taking them to Zbrush, Mudbox, Mari and then exporting them to Xnormal, Maya – Turtle, Floating Geometry baking or whatever it is you use. For example in film we create…
Hello, We're a mobile developer looking for art content help on an upcoming RTS game. We are looking for someone that has skill in some or preferably all of the following areas -low poly character modeling (200-500 tris) -hand painted character texturing -low poly building and environment props modeling (100-1000ish tris)…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
@SecretPro - Do you have examples of work you've done? This is assuming there will be no more advancements in games. Instead of hiring less people, why not keep the SAME amount of people and just build a world that's 3x as large or has more variety in props or has better animation, etc. If companies hired less people when…
Documentation and references. You write things down as much as possible, and then include some visual examples (which you may just google, but be damn fucking sure they don't end up in the final product). For example, for the above image of AoE-Online you could note that all buildings look like they have been squeezed in…
Yes, staying in Max is a bit of a hack in comparison to dynamesh or a tool like meshfusion in modo, but dynamesh method is a little clunky I feel. Did you see the presentation at Zsummit 2014 showing this exact technique? Some nice examples plus the mask/project trick to clean up the inevitable dirty edges that dynamesh…
Still pretty new to UDK myself, so I can only offer a possibility to #1. Sounds like you just want to scale your texture down? Did you add a TexCoord expression into the UV Node? Although I don't really have any more answer for you, I'm going to save someone else the trouble of asking... Can you please post your…
Hi there! I really like your newest UE4 piece and I think getting some more solid examples of that level will help you land a job. I think you're well on your way. One thing you could do is re-render older pieces: for example, the typewriter renders stand out a lot. I'd say re-do those renders one with better lighting…
Technically the statues on the side are not the same as the one in the center, though they are very similar. Not a problem to take them out if they seem like overkill. I don't have a reference with both of the arches in the same scene but I have seen examples where there are 2 stories with different types of…