3. lock camera in hierarchy/link info panel. Also you could find Shift+Z a convenient option to undo perspective viewport changing. Probably you wouldn't need camera at all. Also you can set home view in view cube right click menu. You can change mouse navigation in customize >customize user interface>mouse 4. you can make…
There's a really interesting psychology (i think anyway) with games, both from a consumer and a developer point of view: Character art positions are extremely competitive, sure because there are fewer of them but also because character artists are seen as the rock-stars of the industry. From a consumer point of view, for a…
There would be two reasons you're not getting a lot of critiques. (from my point of view) #1 Your scene looks great, but from a comparison point of view, Not many people can give critique on the level you are now because It's very hard to eyeball critiques from Deckard's apartment on this level of detail. #2 Since it is a…
For me personally, i try to find something in the scene that i can measure in real life more or less, for the asian concept i got the door width and height. A door should be about 2 meters tall and about 1 meter wide. From there i drew a line in photoshop and moved/duplicated around to figure the proportions, with a small…
Yeah I've given that a try... really all that Maya has is soft or hard edge... Hmmmm I'm wondering if maybe I'm missing the issue due to working in Maya LT versus my old version of maya... I notice when I soften the edge, the viewer in maya has no viewable change... but when viewed in 3d viewer it seems to be softened.…
2016.10.3 - - - 10.10: Fitting the Components to CC Base Body After Fantasy girl fairy model is loaded, model component was segregated by the expected body parts in Max. Then, after new name was applied to the each body component, Schematic Diagram was prepared for the connection. CC Base Model with Calibration motion was…
Day 15 - 8/7/18 The daily streak is broken! This thread became a little more focused on this individual character progression as opposed to a daily sculpt study, but it's still a shame it lasted only two weeks. I'm determined to see this character through to completion though, and I'm close to getting each individual piece…
Day3: Cleaning up! Not as much time today but I wanted to polish it off for now and come back in a couple weeks, after I stew on it a little. I doubled the length and added slight variations to try and make it look less "cycle-y". I may still be a little too subtle with some changes. I tilted his head a little so it looks…
well, i've already tested how the mouth moves for animations, and it works. and as far as i'm concerned the words "that should" are entirely down to your own point of view, and should probably be changed to "i think it might". my aim here is to build a good basemesh to work from in future, and i think i've done a fairly…
My idea is pretty generic really. If you look at any travel magazines or maybe some hunting magazines with lots of panoramic shots of landscapes, they usually have the same composition or similar anyway. Basically a good part of the picture is the big, long view with the nice horizon, and then in the foreground on one…