I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
Another method just shown to me by Joe 'Flakked' Dionisio is fairly simple. Using a normal plane, set your brushes to WrapMode 1, then go into your transform panel and under 'Modifiers' change XYZ to Z. This will make it so your brushes are only affecting the z-depth of the mesh. The one issue we're running into however,…
Haha. The only thing that made me mad about ME2 was the ending.... Spoiler Alert I didn't like how the final boss was some kind of f-ing transformer, that was really cliche to me and pissed me off. It didn't fit into the universe and felt like Micheal Bay came in and had sex with the company? (I don't know how to put this…
Yeah, what paintforge said. Your character's mouth looks plain weird, don't follow the anime style too orderly here. Look for some manga to 3d reference, like this robot Noodle from Gorillaz which I think succeeds in transforming a 2d character perfectly to 3d: (I know, Jamie Hewlett's style is not manga but some of his…
Actually, that's an interesting area and your vert count can be lower than that. That number (n+2) represents your ideal index count but not your vertex count. Indices are the order in which your vertices are drawn. There are usually more indices than vertices, but index count isn't quite as important as vert count,…
Did you reset your items pivot to the origin, lock it's transforms and clear it's history before binding it to the bone? The best thing to do in my opinion, load in his default weapon and position your item in the exact same spot/orientation before resetting the pivot to 0,0,0 and then bind to the bone. Someone with more…
those errors are caused by triangles flipping direction. Try reseting the triangulation direction (can be sticky on older meshes, freeze transform, and delete history). Its also possible that when you posed the model you changed the result that the automatic triangulation generates. To make things more complicated. Those…
ok. So i thought this through. I'm gonna make xeno-necromorph-zombish like zergwoman going through transformation into the 'BEAST'! mostly inspired by movie 'the thing'. Here is the first doodle to build up some base for it. I had other less hardcore/gory ideas but meh... there is still plenty of time so i can change my…
[ QUOTE ] I've posted actions that flip and rotate normal maps while transforming the normals to compensate. They make it easy to tile-by-mirroring, at least. [/ QUOTE ] What exactly do you mean? Is that like the high-pass filter method where you chop the image into like 4 sections and move them around, patch the seems and…
Nice work it looks pretty solid. The only things that bother me are the window material and the power pole. The window material could use a little bit of glossiness to it and the power pole seems to be lacking some detail like cables going from the transformer to the lines and then maybe a cable going to your building…