The wear seem to be a bit too even, try to build up dirt in crevices and scratches and stuff on edges (just an example). I can't really say I'm getting a very steam punky vibe from the design, I know it is not really set in stone what steam punk looks like but I would work more with materials such as wood, brass and…
You can get the student versions if you're a student, though I must admit that many do use bootlegs for their portfolio (they look at it as a perpetual trial license) Not to say it wasn't right, or wrong, or anything for that matter. Or that they wouldn't have been hired for only knowing blender. But I feel that everyone's…
@armagon, Well, I didn't say photo scanned, I said photo sourced. I am currently not using CGTextures for this pack at the moment. Everything is cut out from photos. ^^ (Some from Mayang Textures. They're awesome). @HAWK12HT, Yes I use splat maps. Terrain itself has a streaming LOD you don't get that by using geometry as…
Good night everybody =D Today I'm updating a texture that I Started painting 4 hours ago, 2 hours was to figure out how to work with Body paint 3D xD, but now It's looking more friendly. I'm exporting screen shots from Body Paint and making the over painting in photoshop, than after done with the over painting you bring…
Made a few adjustments including bringing in more green to the scene overall, adjusting the tiling on the brick wall to shrink the brick size down, creating a subtle fog particle system for the foreground, and turned off texture streaming to alleviate the mipmap issue temporarily. I also created a hill set in worldmachine.…
Yeah, I would definitely agree with Robeomega. Starting with the larger elements and working your way down in the details is highly recommended. That way when you start to expand to the other rooms, you only really need to focus on a few unique additions to make them really special and different. Also helps your work feel…
@AtlusZMH: it depends on how the engine streams the textures - and if it supports it. Otherwise you could look up or calculate the maximum texture space that is available in the scene. From that texture size substract weapon, gui and other regular stuff + take spec/ normal and difuse maps into account. I have seen some…
All of these are dependent. 1) That depends on: * The texture size * The texture compression * How the texture is sampled 2) If I'm understanding you correctly. You mean 4 grayscale channel images vs 1 RGBA image with those 4 grayscale channels packed. If so, either/or, providing that the engine packs it correctly. It's…
Hey guys sorry to bump, but i wanted to let you know that we're hosting another community game night at the place I work, and everyone here is invited to represent Polycount. It will be streamed live on our site and jtv. On Monday August 24, we will play Madden 10 at 3-4 PM EST (GMT -5) and COD4 at 5-6 PM EST (GMT -5). We…
I can guarantee you that right this instant EA is looking at even more ways to cut development costs on Madden. Even more people are going to get laid off and even more jobs are going to be outsourced. The game is going to continue to be the same mediocre, stagnant clone of a title that's been out for years. All so that…