nah nothing stands out like that to me, of course I´m not a hard surface artist tho so this is just my two cents. Maybe for your next piece you could find a concept that allows for some more interesting textures?. And for the record I´m not at all saying the textures are bad, they're just fairly simple, I like the…
may wanna have the lights work and give off a slight dim light to play with the fog, would probably help the scene a bit, also have the fog in the background a bit heavier while lessening the fog in the foreground maybe. consider a bit of visual story telling as well to make the shots look better, either bring in some…
I have done long long time ago those crane IK FK , Leg joints, look at constraints, robot arms so I have the general idea and making those. Found Neales 4 hour long videos on Youtube that might help also found one on Vimeo this one shows making sliders to control (set limit) to your joints so gonna follow this up. for now…
We thought the example of the robot being automatically unwrapped was fairly misleading. This was due to the automatic unwrapper only being able to give one UV shell per mesh. It seems that this tool works for some organic examples ( such as those given by yourself) , but isn't ideal for hard surface unless the mesh is…
What are you even modelling? Some sort of robot part, a car, character? It really depends on the piece so if you wont give us more information no one will be able to help you. But if you really don't want to, then take your references and think how the form would look like without the details that can be baked into normal…
Modo has SDK level access via python now right? If so that's great. I'll keep giving it a go. Does someone care to explain the pivot thing then? Because it's downright confusing. I can never get it to behave properly and have no idea where the pivot ACTUALLY is which is important for this robot I'm (trying to) modelling.…
@Tectonic Thanks! It's a lot of fun to model and texture this stuff :smile: Here's what's new - working on texturing the ship. I can't decide on the color schemes, so I'm making a couple of variants: white and blue, stealth black and something army grey. I remember as a kid I was watching shows like Saber Rider or Galaxy…
I think I'm done with this one. Will probably mess around with the lighting a bit more later on but this will do for now. Waiting for the coders to hand me a script to randomize between a few different idles but here is a test animation anyway. [ame="https://www.youtube.com/watch?v=JRQ061bg4RI&hd=1"]Linkies Final World -…
Update since yesterday. Added in some additional beveling to armor plating throughout the robot and claw and also changed the hand. I've begun straying away from the concept for both added detail and improved functionality. Still need to add detail to the yellow armor plating on the claw arm and some adjustments in sizing…
They always say you are judged by your weakest piece. For me, your mummy bust and SC2 Immortal feel weak, particularly the texture work on these compared to your other pieces. The other 4 pieces look fine to me (Not an expert). Could maybe do with the textures variation pushing a bit on them. Most of the textures feel like…