Why not model those extra parts (essentially just one or two more polygons per edge (idk about your budget though)). It feels like using decals for those big edges at the end of the house might look a bit cheap.
AFAIK he's already dead on the video. Well what would you expect after decades of oppression and terror, and months of bloody civil war instead of giving up power peacefully? How many lives were lost just since the summer?
Hey guys sorry for the long delay on an update. I recently picked this back up, like 2 days ago, and brought it up to a point where I felt it needs to be posted on polycount. Here it is, I'd love to hear what you think of it.
Thanks Writer :) update: To do - -Floor, beams and ceiling texture is being re-done - Sofa/Seating by wall [x] - Curtain Variants [x] - Chair arms through cushion moved - Glass in windows [x] - Clutter, SO MUCH CLUTTER - Decals
I was actually going to post an update last night but some Zb to Maya issues delayed me into the night and then I just went to bed :P I'll throw an update tonight, I hope I'm not the only one who is still going!
Ooop, sorry for the delay: thanks for your comment, guys! @Kryzon: Something between 4 or 5 days? I must confess I made these houses on my free time, in the evening, when my freelance work was finished. Here are more concepts!
Sorry for the delayed response. Just got back from a weekend Hackathon. Wow, thank you for all the tips, links and feedback! I'm going to go through all this information with a fine-tooth comb. But I wanted to say thanks first! This is AWESOME!
Update on the scene: i've fixed up the lighting and some post issues, added in some of the smaller assets, just need to get the inside of the door out now and a few things that go around the walls. Plus some dirt decals for the wall tiles
Awesome work! I feel like some of it could be a little bit higher poly. Like the cobblestones for example. The trees look a bit weird imo. And the leaking decals don't blend in very well. I also agree about the cobblestone pattern.
Mayas new bevel tools pretty much do this dont they? They will weld at overlaps and there's lots of parameters to fiddle with. I had a brief play with them yesterday and was quite impressed. If that's not enough for you, check back in a decade when the next round of changes are due ;)