Thanks a lot adam for this feedback, I take this in account for my next animations. I have to admit for the second animation, the character was a real challenge for me. In his background, this creature has a malediction and became crazy. So, I tried to transcribe this with shakes like the nurses in the movie Silent Hill…
I think another thing which will be important, though it will be less of a technology thing, is just simply putting more stuff on a screen at once. Imagine armies of thousands of characters running over a hill and charging at you. Right now that would destroy the framerate but with better computers and perhaps better tools…
Happy Birthday Polycount. Nine years , cool.Nine years ago ... I've married and I've never thought that after it will be my wife whose buy Playstation 1 and I will play video games like "SILENT HILL or RESIDENT EVIL". My life has changed. But it was with UT 2004 that I've started to be interesting about 3D and I've found…
Spoliers: I really loved when anakin was pissed off and sliding down the hill into the hot stuff then got burned. I thought the acting there was pretty good and powerful. That scene right there was the pg-13 rating I can bet. However, it was soo nessesary to show us why anakin got so physically messed up. I really felt…
Don't know how big of a deal it is for you but your sculpting is pretty shallow. You might want to put some more contast into the muscles and fatty tissue (bigger hills and valleys in the topology of your sculpt) right now things kinda ook painted on which will make the entire thing look pretty flat when baked to normals.…
Yo guys, I've been working on some lighting and effects for the first shot at the base of the hill. This isn't concrete lighting, I've decided to go destructive and go through lots of different iterations so expect to see me do some comparisson videos and shots soon to get your feedback on them. Here's my first little test…
:poly121: Excellent work, though the dark green contrasts a bit with the pines now, looking too colorful. You don't necessarily nee to do a ton of saturation. It also now looks too overgrown for a barren/scrub forest. There are plenty of spare forests out in the real world, though maybe with hills and mountains behind…
Geo is very dense right now. Hill, tracks and rocks will come later. For now I dropped a little scale dude in there. 6 ft tall more or less to keep the scale in check. I really want to get some real cool dynamic shots of this thing so i'm setting up a lot of different camera angles and then cherry pick ones I really really…
nice! turned out awesome! have you thought about puttng some mountain pic or whatever in the far back to get rid of the "white spots" where the trees stop? in the big render you can see the sky shining below the tree tops, they somehow catch my eye and i look there, if there would be some far back darker…
Just wanted to pop in and send some love your way, this is looking promising. Most everythings already been said: tweak the atmosphere, push the lighting a bit. Also the terrain needs a bit of love. Look at the trailer again around 00:45. Get some of those cliffs and hills, along with the crags in the ground would push…