I'm not sure what your plan is for this? Some forms are off a bit, for instance the piece that wraps around the back of the helmet is too low in your block out, but really I think your base is fine. Do you plan on doing a high-poly and baking down details? In that process a lot can change anyway, the starting point doesn't…
Here we go with another update! I've shortened her arms slightly, and I think I'm going to start in on the tattoos before moving on from the high poly. Since the last update I've: redone her hair, changed one of her bandages around, added her hair ribbon things, and added the wrap to her shoulder. Would love to hear from…
Nvmd. It is doing it again so I guess it was only working temporarily. Won't open any of the obj's anymore. Edit: Eep! Sorry guys, I should just stop posting. Somehow one of my chains and the bracelet lost their uv wrapping since this morning. Unwrapped those and it works fine again >.< So it really is just the need to…
Hey man, thanks for the feedback. The idea for this environment is my own and the general direction that I'm trying to push this scene in is about a guy who decided to get a late night workout at a gym and is wrapping the sessions up with a shower. I wanna design this scene in a way that leaves room for different…
BTW I think Zapplink will do the job for the cape (not sure, have to try), BUT...the character has tattoos wrapped around all of his body. But I guess this is for another tutorial for UV and stuff...and I can basicly polypaint them so it's okay. Even tho Zapplink can do the job...it will be good to know how to fix this…
A very good likeness to Chris Walken; you're modeling skills are very good. The t-pose is nicely relaxed and the texture is painted really well. I might even just make the whole thing symmetrical with a low poly character like that and not bother adding more detail to the bottom of the pant legs. Your UVs have a bit of…
here is a simple solution. Use shaders. to bake the lighting, and for each different texture you give it its own lightmap, (for all the static meshes that you are going to bake lighting on) then use tex scaler and stick it together with a combiner. and wrap it up in a shader. I'm not sure on the exact science, just open up…
I keep forgetting to post here even whenever I work on this project lol. But big jump in progress! Made some tweaks to her face, retopologized, textured, and tested out materials in Marmoset! I’m feeling pretty good about where she’s at now, and plan to move on to the hair this week if I have the time. I’ve been working on…
I’ve done something similar in maya to what poopipe described. Using wrap deformers and blend shapes. Developers for brink had a good talk a while back. If you have vault you can try watching it. Also dug up this thread: https://polycount.com/discussion/159726/punching-above-your-weight edit: agh sorry, most links in the…
Hi everyone, hope you're having a manageable day! A small update, just a small pass over breaking up the repeating textures, dialing in the look more. Trying to vary the roughness across the model more, too. Definitely working on aging things more, want to add more things like dirt and ripping up the cloak more. Hopefully…