@Shrike That makes more sense, so reprojection is just to make a high poly mesh workable again (i hope that's proper english), or essnitally just giving it better topology. High poly to low poly bake, is to make the model look like it's high poly, using textures. You added that projection isn't used for games. Does this…
@19ulrich90 Thanks for replying appreciate your insights, I don't have Zbrush in my pipeline just make do with an ad hoc OSS toolset but nonetheless a workable solution. Anyways will keep an eye out for your next project :)
I tested it before and ive gotta say it shows definate improvements even with a 64px lightmap instead of the 512 one as shown above, there are still some compression issues but honestly its ALOOOOT better and workable. I really really appreciate the help Sandro! <3 !
I can't reproduce this; that seems like an error with your system. The most important variables would be your modo ver, CPU, GPU and driver set. I use hundreds of layers all the time in modo without issue; they're a core component of a workable scene.
[ QUOTE ] Snemmy, that's not so much an idea, but an idea for names. People could do pretty much anything. And if I remember, those challenges don't get as much participation. [/ QUOTE ] well that's what these posts are for right? breaking down ideas and getting to better workable ones
Definitely agree with this and my main motivation for going to college. I feel the best I will get from college is a sense of direction and networking, not to say I won't learn anything, but I see a lot of that coming from online videos and books whereas in college I'll be getting the benefits of networking, developing a…
Yay! first item from the new "batch" is ready and uploaded to workshop Ember Spark is the Ogre Magi weapon that resembles... dragon head. It was designed that way because i always liked the flame that is integral part of this hero weapon model. So fire breathing dragon was the first thing that could come to my mind since…
Okay Vlad, I thought I was the only one having this issue. I made a small example to show you what I'm talking about : http://youtu.be/-6PfaknNUME I also uploaded the files if you want to take a look at it : http://www.mediafire.com/download/s9k2hsxz25485fp/juggernaut_wardtest.zip I've included the SMDs, a test texture…
I've finally done a first try of the Acid which is in the flask: https://www.dropbox.com/s/ktb45eerwyafwwk/Acid_Preview_View2.mp4?dl=0 For the size of the debris from the impact of the flask, I have some trouble with my workshop which is a bit bad... But I will try do add some big pieces in a secondary breaking simulation.…
I'm back from my Mexico adventure, and Dry and I finished/submitted our Nightbloom Mirana set after a very long weekend! We submitted it on the workshop last night, here's a link to our collection if you'd like to check out our items: http://steamcommunity.com/sharedfiles/filedetails/?id=142104869 Here's a video with…