Update #21 (I think)! I hope everyone had a really great day. Shabbat came to a close a few hours ago and I was able to break away from my family for a few to upload. All I have left to do is her hands and her weapon! I am super excited about how she came out. I'm hoping to be fully finished by Tuesday evening so that I…
Don't want to be rude or something, but I think you are trying to dogde the criticisms that Gazu have said. He is talking about material definition, not the accuracy of the model. Patrick Sutton did a great job with this AK. Nice variation with spec/gloss Grease on the body, difference in the wood between worn and pristine…
The environments are great, but I would re-consider the hand painted weapons. I can tell that you know how to hand paint but frankly the simplistic design isn't doing them any justice and your environments are just so much better. I would drop them entirely, but if you fancy doing weapons then you could tackle something…
I'm not saying it's bad in general. I'm just saying that I wouldn't improve very well as an artist if I'm spending a huge chunk of my time just creating weapons and armor. And not just that, but ones which match the style of pre-existing characters. That would be the issue with the portfolio as well; if 90% of my work is…
Could you post some wireframes? Besides the back end (which you're already aware of) I think there are just a few scratches which are oddly placed. The grooves, for example, have sustained the largest scratches while the edges seem untouched. Same around the clip area where you'd figure (well I would, but then again I…
This looks great! 2048 is huge for a single prop. I bet you want the text to be fully readable. But really a game prop is about reability from a distance, not up-close careful examination. Maybe it would be OK if it was a handheld FPS weapon that was going to be seen upclose constantly. Even then that's still a huge…
@ NegevPro Thanks for stopping by, yes I do plan on bringing personality and a story into each room, This will call for roughly 20 plus props, but is essential, as you mentioned in your comment Here is a small update with the weapon board, and steam radiator found in Artyom's room. Once I complete the AK-47 and the…
There are also some sites I'll go to for specific references and information. http://gunsru.ru/ has a lot of good pictures for various russian weapons. While the more well-known http://world.guns.ru/ has less in the way of references, but a better english translation, more information, and more weapon entries. You can also…
Does this mean: Still no Unreal ART for Maya LT? Im very interesting in learnig Weapon Rigging&Animating and so i´m looking for an Maya alternative. Maya LT should do the trick. But is the Unreal ART Toolkit so much better then the Maya LT Tools for Rigging and Animating? Or should i stay in 3DSMAX for Rigging and…
Hmm, BF1942 was always my favourite of the BF series. Pretty arcadey and fun - looks like they've kept this gameplay style, which is nice. Environments look pretty good, vehicles are nice - characters and animations looked pretty bad in that trailer tho, effects were pretty rubbish too. I'd probably be happy if it's just a…