Starting the rough sculpt base mesh. Having a real tough time getting a satisfactory gestural T Pose. Not sure what to do :/ And the updated concept. Gun taken away, added a spanner "Ruth (less)" and updated the armor to reflect more "Engineer" elements.
not a problem. wish i had the ability to update the prop. tech issues have kinda... messed me up the past week or so :/ hopefully i'll get an update up, but i wont be able to finish by tomorrow. was fun to sculpt though. good practice ^_^
Just checking, but this is where wip threads for the tower go right? Anyway bit of an update; reshuffled the room and finessed some more props. It's still missing something that tells a story, but hopefully I'll have worked that out by the next update. Any crit is welcome.
Here's an update on the female model so far. Had some tweaks overall, your overpaint was very helpful! Here's some screens from in blender Still need to do the octopus though :) We got more updates but will post them in a batch later on.
Hi guys, ANother quick update. Been jigging around a bit of stuff and working on the fists now. Let me know what you think about the jacket change and the proportions. Hopefully there will be quite a bit more for you all to see next update.
Sorry its been awhile since I've updated, was busy at blizzcon. But I got some awesome feedback and ready to get rolling again. Here is a little update on Wonder Woman's costume, let me know what you guys think, cheers!
Managed to get the updated mesh showing up by exporting the updated iAvatar from 3DXchange to iClone, and then into CC where I applied the rest of the custom clothing. Still have some material definition to work on and the obvious spots where the forearms penetrate the shirt mesh.
*Update* just a small view of artwork for our game. Art is done by Matt Parkin. New updates in gameplay are: -Hero upgrade system -Customization and race choose system We are looking for texture and enviroment artist if anyone is interested reply or pm me! Thanks!
Can you give me some examples of what you mean by seams? Also, why would you need to paint over the individual channels? Updating DynaMask for one layer will update it for all other layers associated with that layer in other channels. :smile:
Okay so I haven't updated this in a while. But since I just applied to art school... and did a big update to my website (http://www.scott-talbot.com/)... I guess I should post of wall of images. Here we go. Traditional Photoshop