Was thinking the pant leg that has fallen down should sag more at the ankle but maybe the pants aren't that long or the material that heavy? Is it still just in the position from when it was stretched out for testing different designs?
Grime it up around transition zones, where water will collect. Also, add a bit more wobble to some of the beams, as it looks a bit too CG straight right now. Wood bends and sags as it ages.
Man, the face looks good. The only thing that really sticks out to me is it seems like the chest armor looks odd. If she's really flat-chested then it shouldn't sag so much. Just a thought.
2 week update, perhaps make it 3 now? slow going things taking time that are not art related, updated the swat concept already, may play with it while i play with other things. Added the thickness i wanted, i think i will have to leave the face from the concept and just make my own trying to mimc the concept, it is…
Ahahah, nice stuff. For some reason this reminds me of the madmax gyrocopter :D Only thought I have on it is the worry that if it stood stationary on the ground, the weight on the back would either sag or touch the ground, tilting the whole thing upwards and falling over.
Very nice work! I don't think it would hurt to give the bandolier some weight, though. It sorta just sits there. You could imagine a slight sag, or if it was tight, some shirt folds leading to that area.
The vertex blending can be kind of expensive, it requires verts wherever you plan to blend, you can save the tris/verts and use a simple B/W map as a mask. There are a few options and you don't ways need verts. But it depends on what app/engine you decide to do the final scene in as to what methods will probably work best.…
do as much as you can in md, and then take it to mudbox or such. the padding can be tricked in with just some photoshop overlays. you could easily omit that in either md or mudbox. the sagging on the shoulders shouldnt be too hard to fix.. just some pulling in the sculpting prog.
Renderhjs and kaburan aren't talking about asymmetry (i think) but about anatomy. The extra arms just plop out of nowhere: there's no indication of extra shoulders, the eye-bags would sag differently on the forehead, more to the side. Such things.
Hello, I agree and I honestly genuinely appreciate the advice :) Yes I will definitely look at using assets from an asset store as I proceed with this project! I still am trying to flesh out the full idea; but right now the concept is that this village is where a group of vampires have settled. The idea behind the vampires…