Hey everyone 👋 I'm Gal, a 3D character artist and asset builder with experience in stylized modeling, concept sketching, and building optimized game-ready assets for real-time engines like Unity & Unreal. 💡 While I work independently, I also lead small-scale teams remotely when needed – so I can either jump in as a…
Thanks guys, these are helpful. I'll start with Unity, and try Anarchy next. I have a feeling Unity will suffice though, assuming Unity can handle high polycounts.
@Tobbo Any Feedback is good feedback so thanks for sharing your thoughts. As for the Tutorial Series for both UDK & Unity I did 50 Different Posts for UDK back at the start of 2013 & 15 Unity in the 2nd Half of 2013 far before I even had enough art to make up a Portfolio. The Main reason I created them was to Learn UDK &…
Jerry: Thanks man. Well I have done a little more research on the topic and if I want the programmer to work straight with the sdk, then yes he will need to know objective C (the language they use). However, if I use unity 3d with iPhone basic, all the programmer needs to know is javascript really (or they can use C# or…
Brandoom: Yep it's all done in Unity, I lay out the levels in Maya though and then in Unity I have a script that replaces the maya meshes with prefab objects I've setup in Unity with all the colliders and things on. A couple of people have commented about the blood - I want it to be a cartoony game but at the same time I…
Hello everyone!I need to move the environment from unity 2017 to UE. If you know the engine and are ready to make money, then write me an email - gamewarming@gmail.com scene on unity - https://polycount.com/discussion/209046/unity-2017-mountain-lake-valley
You can use it when you put the script in a .mel file in your maya\2024\prefs\scripts directory. And you can launch it with the Mel command: switchCam 1 The error I am getting: // Warning: float $minAngle = `angle $wupv <<1,0,0>>`; // Warning: Line 118.45 : Redeclaration of variable "$minAngle" shadows previous declaration…
Hi, I need to model a 6 feet tall that will be exported to Unity. I heard unity has some specific scale to take into account. Is that just an export/import issue? Can I model my character at exactly 6 feet in 3dsmax and it will be ok once in Unity? Thanks
Yeah, I'm interested in this too. Unity 3d is one game engine you can look at to get more ideas of iphone's capabilities: http://unity3d.com/unity/whats-new/unity-2.5