I extensively use keyboard shortcuts, but not in apps like zbrush or mudbox.I use my express keys and the touch strip for that and i don´t use my tablet in 3dsmax(or similar)
from France, moved to Quebec in 2015! If I remember well I found polycount as I was doing 3d for gta:sa mods, and found 3dsmax tutorials or something that is a story mr brian!!
Try deleting your local settings directory of 3ds max. 'C:\Documents and Settings\username\Local Settings\Application Data\Autodesk\3dsMax' should reset the whole user interface
Wasn´t it also possible to use GoZ to Send it back and forth between Zbrush and 3dsmax? Export your lowest subdiv. Add polies here and there export it back and reconstruct subdivs?
Hi guys :) I was wondering if anyone could point me to some good uv mapping tutorials for 3dsmax I've been trying to uv this stupid object for hours now :l
Test bake (normal, cavity, amb occ map) 3dsmax viewport: Also starting something new (probably some more alien-like organic assets) as they're pretty fun.
Same issue in 3dsmax the uv's are split when importing the Obj or fbx. But the overall megascan looks quiet sweet Any estimate time between each wave of new scan materials ?
still on hold till I find the time to continue with this. I had recently though some nice ideas of doing the same in maxscript and 3dsmax and or a version which snaps to imported UV's.
Let's talk about 3dsMax and Unity. Can I have a mesh exported to Unity and apply 3 materials. One on the first ID, one on the second ID and one on the whole object.
Based on the description this sounds unlikely but have you checked the pivot settings in unity? Also, what happens if you load your incorrect pivot file into 3dsmax? Is the pivot still wrong?