@MiAlx : I don't expect the school to make me a professional, I know that I have to work hard during the course. I mainly see school as a controlled learning environment, in which I could make some contacts and get my hands on some tools and tech I normally couldn't. I'm definitely leaning towards the free school. Besides,…
I think you should do more to hint at the body beneath the drapery. Check out these Greek statues: notice how even though they don't completely reveal the form (though some statues did), they give quite a few hints. http://images.travelpod.com/users/bubba_oliver/1.1217682000.greek-statue.jpg…
if your model happens to be ever so lightly tilted up or down (even by a few degrees), shift-snapping to front view will lead you to *assume* that it is perfectly straight, while it isn't. Getting into the habit of not shift snapping to front view will force you to manually align the view to the actual front plane of the…
konstruct - NO WORRIES! i took it that way:) By the way your artwork is amazing. You are such a great artist Jeremy-S- I am all by myself. I do all artwork and coding myself. The music is temp right now. But soon I will hopefully make my own music as well. Is this the Belias you mean?…
Alright, Im calling this thing done... Or as done as Im going to make it :P I added some random junk and a green light to Stephen-King things up a bit. I never did figure out how to disable mipmapping on the wall tho. Thanks everybody for all the crits, I really think it helped me quite a bit. To answer your question…
It looks great! It sounds like you guys have put in a lot of time in making it fun and balanced. I have an issue with the damage to the second floor shown in the middle shot. Concrete floor? It doesn't look to be made out of wood and it isn't sagging? Something like that should be handled as a custom model/prop, where you…
Some interesting ideas and suggestions. Visualizing splits in the uv and such would be possible as well as exploding out the mesh into it's uv coordinates. I have issues seeing the purpost/point of supporting smoothing groups as it's only really supported with 3dsmax. I know there are lots of max users, but when it comes…
Dave school is a great school. I have done both the 4year school program and Dave school. I can honestly say that Dave school is with out a doubt the real deal. I graduated in 2009 on the pest control project and since graduation I have worked at Eden fx, Dave school, and now work at stereo d in Los Angelas California. My…
The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…
This script might be interesting: http://www.pxfactory.eu/scripts/grow/grow.html This tutorial might help get things rolling: http://www.escalight.com/tutorials/3dsmax-tutorials/growing-tree.html The digimation suite has a lightning plug-in that could work for roots: http://www.digimation.com/home/Downloads.aspx?sm=ds…