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Re: [HELP] Learner struggling to fill my knowledge gap - Substance Designer
Reply by
Axi5
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Jan 2018
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Adobe Substance
Your material probably has height scale 0 too
2 results
Re: [FOLIAGE] ~ Polycount VS alpha cutout, which one to favour in trees?
Reply by
Steamy_Steve
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Sep 2018
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Technical Talk
T H A N K Y O U !!!! ^0^
5 results
Re: Problems with Xnormal when baking with bigger than 512x512
Reply by
Clark Coots
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Aug 2015
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Technical Talk
Are your UVs for the LP exactly in 0-1 UV space?
Re: Ahri :D
Reply by
Kotourachan
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Nov 2014
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Sorry I don't know how to delete this post :0
Re: xNormal Batcher
Reply by
Neox
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Feb 2015
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Technical Talk
just bake with 0 padding and use the xnormal filter in photoshop
3 results
Re: Mental Ray rendering cards + transparency
Reply by
Firebert
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Apr 2011
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Technical Talk
in the shader attributes raytrace tab turn shadow attenuation to 0
2 results
Re: Warm up fun (deus ex 3 scene)
Reply by
Jungsik
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Nov 2010
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3D Art Showcase & Critiques
Jay it all looks nice !! Looking forward the textures ^0^
2 results
Re: Octopos city New Environment
Reply by
Rick_D
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Sep 2011
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3D Art Showcase & Critiques
good to see some crysis 2 inspired stuff ;0
Re: Robot priest/wanderer/sniper/hunchback
Reply by
Seirei
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Feb 2012
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3D Art Showcase & Critiques
Is it weird that I just someone want to touch it? o.0
Re: Using Concept Art
Reply by
Bibendum
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Jan 2013
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General Discussion
Ahh yeah I get it now :0 my mistake
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