Here's a jpeg collection, that's 47 mbs https://www.dropbox.com/s/uacza51c4v1jdwn/Vertex-jpg.zip Here's the original pdf, 216 mb https://www.dropbox.com/s/jvpsxzyfjtl6j50/Vertex.pdf
this is not the announcement it´s a video and no it´s not the ZSphere 2.0 video ;) this was posted some hours agoEdit Edit: Ah, ok i didn´t see that this vid was posted there, sorry:(
Hi EarthQuake and thank you! I'll try to explain, just imagine you have a complex scene to bake more than 5-10 baker groups in marmoset and several bakers (texture sets) to bake and workflow should be flexible if you going to change some of the meshes(high or low). So i'll describe what default QuickLoader does and then…
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
As of today there is a new SSD IOP speed king released today by the king of SSD Quality. Costs more ( not much more ) than other 6Gb/s Sandforce SSD's but the intensively developed Cherryville firmware/drivers are an Intel exclusive. ( Intel pushed this release back a year?! to make sure all the bugs suffered by other…
Hey again, this time some progress on (one of the many) an apartment. As usual, it starts with a floorplan, and then a lovely 3D mesh. This basic mesh is used to test whether the dimensions fit with the gameplay (apartments stuffed with junk quickly become impossible to navigate within a game). Its also worth testing…
Hello Polycount! Im learning Game Art and I have a few questions that I would like to ask you :) I decided to start my first topic because I want to learn how to create models in proper way. p.s. English is my second language so forgive me the mistakes ;) __________________ In this case Ill be asking you about stretching…
Hi, My name is Pat Toulouse and I am a professional senior 3D artist that specializes in game development for PC, console and web, including mobile. I have been in the field for many years and have been working at Fuel Games (Ottawa, Canada) for the past 4 years. I recently left my position at Fuel Games to pursue new…