You should have some pixel padding at your uv seams to avoid texture bleeding like this. Is this image showing the model displaying a baked AO or what?
For the flash videos on my site, the UI requires me to add 25 pixels to the element size. So 640x400 becomes 640x425. Maybe this is what you're seeing.
Oops I forgot not everyone works on tiny texture and considers pixelated look a good thing. Good one pointing out the proper solution to the problem Vig!
I wonder if its 'design cheating' if youre using a standard wordpress weblog theme on your 'pro gaming site' http://wordpress.org/extend/themes/pixeled
A simple way to repro this would be to make a bitmap of 1-pixel scratches, sneaker smears, scuffs, etc. and use that as a mask for a blurred version of what's behind the glass.
nice tutorial, but uvmap of model not the best example how to make them(lots of wasted pixels) anyway, tut was about texturing, and you did it nice. thx
Hey, I would like to know if there is any way to increase/decrease the amount of pixel it takes to "blur" the borders of the texture. I have seen many textures that also cover the whole image file.